<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8890271040490887873</id><updated>2012-02-07T13:53:13.525-05:00</updated><category term='Gambling'/><category term='Piracy'/><category term='Microsoft'/><category term='Just Interesting'/><category term='Trademarks'/><category term='VG Litigation'/><category term='Copyright'/><category term='Sony'/><category term='Nintendo'/><category term='Franchise IP'/><category term='PC'/><category term='Censorship'/><category term='Regulation'/><category term='Virtual Property'/><category term='Patents'/><category term='Education'/><category term='Publishers'/><title type='text'>Bloggey Kong - Video Game Law Blog</title><subtitle type='html'>A blog dedicated to video game law and other ridiculously fun, cool things</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default?start-index=101&amp;max-results=100'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>197</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5825519712696112969</id><published>2009-04-04T02:39:00.001-05:00</published><updated>2009-04-04T02:40:51.124-05:00</updated><title type='text'>I'm Taking a Break from BK</title><content type='html'>Dear BK Faithful-&lt;br /&gt;&lt;br /&gt;I happy to report I have taken a new post, but sad to say that blogging is being put on hold.  I guarantee that when I come back, it will be bigger and &lt;span style="font-weight:bold;"&gt;bolder&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;See you soon&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5825519712696112969?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5825519712696112969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5825519712696112969' title='69 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5825519712696112969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5825519712696112969'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2009/04/im-taking-break-from-bk.html' title='I&apos;m Taking a Break from BK'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>69</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-4130170583317788833</id><published>2009-01-15T03:31:00.002-05:00</published><updated>2009-01-15T03:43:15.385-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>NY Assemblyman Proposes Bill to Restrict the Sale of Games with Profanity or Racial Stereotypes, Bangs Head Against Wall</title><content type='html'>NY State Assemblyman, Keith L.T. Wright, submitted a proposal to prevent people under the age of 18 from purchasing games with a rating that "reflects content of various degrees of profanity, racist stereotypes, or derogatory language, and/or actions toward a specific group of persons."  It would also require retailers to ID when selling or renting M or AO games.  This is Wright's second attempt, the first attempt failing in 2007. &lt;br /&gt;&lt;br /&gt;&lt;a href"http://www.gamasutra.com/php-bin/news_index.php?story=21846"&gt;Does This Guy Look At History?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Retailers voluntarily checked IDs for video games, same as they do at the movies.  This area does not need to be legislated.  Also, the language of the quoted portion above is so broad, that anything could fall under that umbrella.  It would lead to inconsistency and undue complexity.  No offense to Mr. Wright, but not only has legislation like this failed in his own state, it has failed in multiple others for the same reason - it is unconstitutional!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-4130170583317788833?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/4130170583317788833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=4130170583317788833' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4130170583317788833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4130170583317788833'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2009/01/ny-assemblyman-proposes-bill-to.html' title='NY Assemblyman Proposes Bill to Restrict the Sale of Games with Profanity or Racial Stereotypes, Bangs Head Against Wall'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-6540545004233305618</id><published>2009-01-15T03:19:00.003-05:00</published><updated>2009-01-15T03:30:44.453-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Sony Sues Datel, Maker of a PSP-3000 Hacking Extra Battery</title><content type='html'>Sony Europe has filed suit against UK-based Datel, maker of the Max Power Digital Battery accessory for PSP, alleging copyright infringement for Max Power's ability to circumvent Sony's encryption protection for the PSP.  Interestingly, the Battery was originally sold as the Lite Blue Tool, an explicit hacking device already frozen by Sony previously.  Sony believed that with the launch of the PSP-3000 piracy was "trending downward."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21847"&gt;Changing the Name Didn't Fool Them? Damn...&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The PSP has enjoyed quite a bit of hardware success but not as much software success, in part due to large amounts of piracy.  It isn't surprising that Sony is going after them, especially in these lean times.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-6540545004233305618?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/6540545004233305618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=6540545004233305618' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6540545004233305618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6540545004233305618'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2009/01/sony-sues-datel-maker-of-psp-3000.html' title='Sony Sues Datel, Maker of a PSP-3000 Hacking Extra Battery'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-6435111064129193303</id><published>2008-12-30T17:18:00.003-05:00</published><updated>2008-12-30T17:52:32.945-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>Worlds.com Sues NCSoft For Infringing Patent Related to Virtual Space Interaction</title><content type='html'>Worlds.com, suffering in the business world, has filed suit in the Eastern District of Texas claiming that NCSoft, with its myriad virtual platforms, is infringing patent &lt;a href="http://www.google.com/patents?id=wv5-AAAAEBAJ&amp;dq=7,181,690"&gt;7,181,690&lt;/a&gt;, System and Method for Enabling Users to Interact in a Virtual Space.  The patent relates generally, and I mean generally, to creating a 3D space with Avatars and displaying the relevant information for each player.  Importantly, the filing date on this patent is in 2000.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.virtualworldsnews.com/2008/12/worldscom-v-ncsoft-update.html"&gt;Can Anyone Say Invalidation?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I hate to break it to Worlds, but the patent is written so broadly, that while they may have pulled a fast one on the examiners in the PTO, I highly doubt this patent will survive this litigation.  The 2000 filing date leaves plenty of room for prior art in the MMO space to be considered.  Ultima Online and Everquest were both up and running at this time.  Jeez, even old MUDs kept track of player positions and delivered information based on that position.  The claims are also so broad that they do not even narrow to more technologically useful specific cases, such as being used in a 3d world.  This case has all of the markings of trollery (though Worlds is not a troll in the conventional sense).  It will be interesting to see if NCSoft fights it on principle, or just settles out of convenience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-6435111064129193303?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/6435111064129193303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=6435111064129193303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6435111064129193303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6435111064129193303'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/12/worldscom-sues-ncsoft-for-infringing.html' title='Worlds.com Sues NCSoft For Infringing Patent Related to Virtual Space Interaction'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7087626665340377670</id><published>2008-12-30T17:11:00.002-05:00</published><updated>2008-12-30T17:17:55.857-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Education'/><title type='text'>Game::Business::Law Conference Coming to Dallas January 14-15</title><content type='html'>Courtesy of Mark over at Law of the Game, I wanted to give the heads up about an upcoming gaming/business/law conference being held in Dallas two weeks from now.  The slate of speakers is top notch, ranging from industry heads to lawyers in the field.  The conference is affiliated with SMU's Dedman School of Law and Guildhall graduate program.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.game-business-law.com/"&gt;The Official Site&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Let me know if you will be attending!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7087626665340377670?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7087626665340377670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7087626665340377670' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7087626665340377670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7087626665340377670'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/12/gamebusinesslaw-conference-coming-to.html' title='Game::Business::Law Conference Coming to Dallas January 14-15'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7377591352853405049</id><published>2008-12-08T13:44:00.002-05:00</published><updated>2008-12-08T13:52:03.688-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='PC'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>Irony: Spore the Most Pirated Game Ever</title><content type='html'>With all of the hoopla surrounding EA's inclusion of DRM technology to prevent the mass piracy of Will Wright's Spore, it is clear we have a winner in the battle against piracy: the pirates!  TorrentFreak, a blog dedicated to all things torrent, declared Spore the most pirated game ever, breaking the single year record.  It stated that 1.7 million copies of the game have been pirated thus far, far outranking no. 2, The Sims 2, at 1.15 million.  The blog suggested that perhaps the piracy rate was so high because consumers did not want the hassle of DRM's "benefits," namely invasive software and limited installs.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21414"&gt;Pore&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This time I am siding with the fan boys:  the answer to piracy is not to treat the consumer like a criminal (ahem, Xbox!), but to make it easier to pay and play than just play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7377591352853405049?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7377591352853405049/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7377591352853405049' title='157 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7377591352853405049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7377591352853405049'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/12/irony-spore-most-pirated-game-ever.html' title='Irony: Spore the Most Pirated Game Ever'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>157</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-6884983725277793925</id><published>2008-12-05T17:14:00.003-05:00</published><updated>2008-12-05T17:40:19.340-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>MTV, Harmonix, EA, Viacom Sued Over "Defective" Rock Band Pedal</title><content type='html'>Harmonix, Viacom, EA, and MTV have been named in a class action suit brought by Monte Morgan alleging that the following companies put out a defective product in an attempt to “deliberately cheat large numbers of consumers out of individually small sums of money.”  The suit comes on the heels of the expiration of EA's no-questions-asked warranty extension (which ended Oct. 1 2008).  Now all replacements are free only for the first 60 days after purchase.  Lawyers for Morgan are arguing that not only did Harmonix et al know that the equipment was defective, but they are now attempting to exploit that fact by offering new drum pedals with Rock Band 2.  They also argue that the new 60 day extension is not nearly enough time.  Naturally, MTV and Harmonix deny these allegations, calling them "baseless" and "opportunistic."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamecyte.com/class-action-lawsuit-targets-rock-band-drum-pedals"&gt;Baseless...hmm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I have quite a bit of personal experience with this: I'm on my third pedal, second guitar, second USB hub, and second set of drum heads.  Having spent probably a thousand dollars or so on Rock Band in the past year, let me say that when my equipment breaks, EA should be there to fix it - especially the drum pedals.  It is nearly impossible to not break a pedal once you start playing on expert and kicks are coming 200+/song.  I have gone so far as to do some preventive medicine on my pedal so it won't break and I won't have to deal with EA again.  I bought the wireless RB2 drums and they were broken out of the box.  EA lost my order so it has been more than two months now since I bought the drums and I haven't played them one bit (supposedly they are on the way).  &lt;br /&gt;&lt;br /&gt;So far, my experience with EA has been very positive: I say it is broken, they send me a new one, no questions or fees.  Now, if my equipment breaks and I have to pay - that will become a problem.  Seeing as how I am still giving Rock Band at least $20/month for new songs, I expect that the equipment will last longer than 2 months, at which point it will no longer be under warranty.  Frankly, the ease of replacement has kept me playing, so hearing that they will no longer be acting like that is unsettling.  I am constantly reminding players at my house, "Be careful...this IS a toy."&lt;br /&gt;&lt;br /&gt;This warranty issue could seriously affect the longevity of Rock Band - I do not know why they changed their approach, but I can imagine that the fan boys out there (including myself) will get really angry when their equipment breaks and the only option for replacement is an $80 outlay for "new" "instruments."&lt;br /&gt;&lt;br /&gt;As for the suit itself, I do not believe that Harmonix was deliberately selling faulty equipment - they were taking many steps forward with Rock Band and the drum pedal's inadequacy become apparent early on.  When the warranty was in place it was excusable; without it though, it is much less so.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-6884983725277793925?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/6884983725277793925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=6884983725277793925' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6884983725277793925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6884983725277793925'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/12/mtv-harmonix-ea-viacom-sued-over.html' title='MTV, Harmonix, EA, Viacom Sued Over &quot;Defective&quot; Rock Band Pedal'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5485542133709690447</id><published>2008-12-05T16:25:00.004-05:00</published><updated>2008-12-05T16:31:00.562-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><title type='text'>Midway Cleared in Psi-Ops Case</title><content type='html'>I reported earlier on William Crawford's suit against Midway alleging that they stole ideas from his script, Psi-Ops, when they created the game, Psi-Ops.  The judge thought differently.  Despite the similarities in title, characters, and events, the judge found those elements of Crawford's script unprotectable and granted summary judgment for Midway.  Crawford's arguments about Midway's access to his script via publicity events and web postings likewise failed.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/5102145/midway-cleared-of-psi+ops-copyright-infringement"&gt;Psi-Pop&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Great news for Midway, except that they will be bankrupt in 50 days...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5485542133709690447?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5485542133709690447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5485542133709690447' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5485542133709690447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5485542133709690447'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/12/midway-cleared-in-psi-ops-case.html' title='Midway Cleared in Psi-Ops Case'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7892000675319081183</id><published>2008-11-20T19:30:00.003-05:00</published><updated>2008-11-20T19:42:38.445-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>A Day of Settling - Capcom Wins Dead Rising Lawsuit and THQ Drops Suit Against Activision Over Box Art</title><content type='html'>Two Suits Concluded Today:&lt;br /&gt;&lt;br /&gt;Capcom vs. MKR Productions (Dawn of the Dead guys) - The judge found that a story of zombies invading a town and someone trying to stop them is not protectable.  Despite MKR's arguments that there were unmistakable similarities such as a fight scene in a mall, a helicopter ride, and zombies in plaid, the judge sided with Capcom.  Another MKR's argument was that the products both contained social commentary about sensationalist media.  The judge disagreed, leveling Dead Rising to a pure action experience with no social commentary - good for the suit, bad for the ego.  The conclusion of the suit opened the door for Dead Rising 2: Already in Development.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21188"&gt;Dawn of the Dead: The Lawsuit&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;THQ vs. Activision - The Baja Box Art Case - Activision agreed to change the box art in a settlement which will dismiss the case with prejudice.  Why didn't Activision just do that the first time THW asked them to...it worked out well for me, the lawyer (well, not me, exactly, you know what I mean).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=21194"&gt;Baja Suit Goes Baja&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Brush that dirt off your shoulders video game legal world.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7892000675319081183?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7892000675319081183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7892000675319081183' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7892000675319081183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7892000675319081183'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/11/day-of-settling-capcom-wins-dead-rising.html' title='A Day of Settling - Capcom Wins Dead Rising Lawsuit and THQ Drops Suit Against Activision Over Box Art'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7123058329819531949</id><published>2008-11-10T16:20:00.003-05:00</published><updated>2008-11-10T16:28:33.399-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>EA Faces New SecuROM Class Action Suits</title><content type='html'>Continuing the EA SecuROM debacle, not one, but two new class action lawsuits have been filed.  The first involves EA's inclusion of its ultra-invasive, questionably effective, SecuROM technology with the free Spore Creature Creator software.  Despite there being no risk of piracy, EA included it anyway.  The second class action suit involves an avid Sims player who after installing Sims Bon Voyage could no longer access certain files on her computer.  Both cases were filed in the Northern District of California and both plaintiffs are represented by the same law firm.  An earlier suit was filed in September regarding the SecuROM in Spore.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamepolitics.com/2008/11/08/new-class-action-suits-target-ea-securom-sims-amp-spore-creature-creator"&gt;Sec-Two-Wrong&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If EA wasn't listening before, they should be now...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7123058329819531949?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7123058329819531949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7123058329819531949' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7123058329819531949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7123058329819531949'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/11/ea-faces-new-securom-class-action-suits.html' title='EA Faces New SecuROM Class Action Suits'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-1412191007264909042</id><published>2008-10-29T13:32:00.002-05:00</published><updated>2008-10-29T13:41:05.621-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>Activision Sued by THQ for Baja Box Art</title><content type='html'>THQ has filed suit against Activision alleging copyright and trade dress infringement.  SCORE International Baja 1000 actually does look "virtually identical" to THQ's packaging for Baja Edge of Control.  THQ urged the big A to uses different art, but after a million dollars worth of advertising, the A said no.  THQ requested the game be enjoined and believes it will be entitled to the profits from the game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=20817"&gt;Baja the belt, Activision!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Comparing the two packages, it is pretty clear that Activision at least referenced THQ's artwork.  The similarities are ridiculous.  The real question is why would Activision do this?  Somehow, I doubt that they are actually trying to usurp THQ's customers in such an obvious, but not obviously effective, way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-1412191007264909042?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/1412191007264909042/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=1412191007264909042' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1412191007264909042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1412191007264909042'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/10/activision-sued-by-thq-for-baja-box-art.html' title='Activision Sued by THQ for Baja Box Art'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5249357974595872913</id><published>2008-10-22T13:59:00.003-05:00</published><updated>2008-10-22T14:07:18.486-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>UNLV Fight Song Composer Suing EA</title><content type='html'>EA, master of the official, released-every-year, sports video games, is being sued by the composer of the UNLV fight song, "Win With The Rebels," Gerard Willis.  Willis claims that his song was not properly licensed and has been used in 10 EA titles including NCAA Basketball 2009, NCAA Football 2006 through 2009, NCAA March Madness 2006 through 2008, and NCAA Basketball 2006 and 2007.  He is seeking $150,000 per count of copyright infringement, ie per game used, for a total of $1.5 million.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=20754"&gt;EA, You Rebels!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If he wins, not a bad payday for Mr. Willis.  Somehow, I do not think UNLV pays him this much to use the song...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5249357974595872913?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5249357974595872913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5249357974595872913' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5249357974595872913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5249357974595872913'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/10/unlv-fight-song-composer-suing-ea.html' title='UNLV Fight Song Composer Suing EA'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7726457230458599305</id><published>2008-10-14T15:10:00.003-05:00</published><updated>2008-10-14T15:20:01.837-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><title type='text'>New Anti-Piracy Regulation Passes, ESA Stoked, Artists Not So Much</title><content type='html'>Congress passed the Prioritizing Resources and Organization for Intellectual Property Act of 2008, or the PRO-IP Act, putting in place many provisions to help protect America's IP in the future.  The Act creates an IP Czar tasked with overseeing US IP protection who reports directly to the president.  It also outlines specific programs for IP enforcement, targets criminal organizations, and provides additional funding for the FBI and DOJ to crack down on hackers and pirates.  While the bill is supported by the big dog media conglomerates, such as the RIAA and MPAA, consumer groups are not as happy as they see this as a victory for large media and an encroachment into legitimate fair use user's rights.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=20635"&gt;What's With All of the Czars?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Will this lead to more consumers being found by the government and nailed to the wall for piracy?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7726457230458599305?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7726457230458599305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7726457230458599305' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7726457230458599305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7726457230458599305'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/10/new-anti-piracy-regulation-passes-esa.html' title='New Anti-Piracy Regulation Passes, ESA Stoked, Artists Not So Much'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8219176043303468235</id><published>2008-10-14T15:00:00.003-05:00</published><updated>2008-10-14T15:07:30.657-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>Obama Advertises in EA Games</title><content type='html'>Barack Obama, living the "Change We Can Believe In," began advertising in video games this past week.  He bought ad space in a variety of EA titles that utilize Xbox Live, therefore allowing for constant updates.  As the article notes, one game Burnout, came out in January but the ads will be running for a limited period of time right now.  There was no mention of the price of the ads, but they were bought to target the video game sweet spot demographic of young males, traditionally tough to reach for political candidates.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.breitbart.com/article.php?id=D93QF82G0&amp;show_article=1"&gt;Oburnout&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Good to see that politicians are heeding the times.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8219176043303468235?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8219176043303468235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8219176043303468235' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8219176043303468235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8219176043303468235'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/10/obama-advertises-in-ea-games.html' title='Obama Advertises in EA Games'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5458865447440513349</id><published>2008-09-24T19:56:00.002-05:00</published><updated>2008-09-24T20:05:37.722-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>EA Sued Over Spore DRM</title><content type='html'>Melissa Thomas did what many on the message boards have threatened but none had actually done: she is suing EA for its use of SecuROM, a anti-piracy device that apparently cannot be uninstalled, alleging deceit and concealment for bundling SecuROM with Spore.  She thinks that the DRM software is too invasive and is seeking $5 million in damages.  EA responded that, well, Spore has sold a million copies!  I cannot tell if that hurts them or not...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=19939"&gt;SuckyROM&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There has been so much hoopla about this DRM, it is hard to gauge whether its is a huge deal or if it is an overreaction.  My impression is that 1.) never mess with a gamer's rig and 2.) the reaction should work as more of a deterrent for future behavior, as opposed to, there being actual damage caused by the DRM technology.  What do you think?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5458865447440513349?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5458865447440513349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5458865447440513349' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5458865447440513349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5458865447440513349'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/09/ea-sued-over-spore-drm.html' title='EA Sued Over Spore DRM'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-1308760694646711021</id><published>2008-09-19T13:48:00.007-05:00</published><updated>2008-09-19T14:12:35.062-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>Activision Suing Call of Duty Pirate</title><content type='html'>James Strickland is being sued by Activision for allegedly pirating Call of Duty 3 (that is so a few years ago!) and distributing it, along with some other unnamed games.  Activision has since discovered what the unnamed games were and is seeking to amend the complaint to include those as well.  The big A is suing for $150,000 per infringing copy.  Ouch!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.destructoid.com/call-of-duty-pirate-being-sued-by-activision-104383.phtml"&gt;All My Booty 3: Gone&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Without the details of the case, it is hard to judge whether this pirate is one of the masses of pirates out there or whether his operation was massive and worthy of being targeted like this.  My guess is that Activision has better things to do than become the Metallica of video games (aren't they partners now?), but you never know with the juggernauts - sometimes they just roll.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-1308760694646711021?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/1308760694646711021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=1308760694646711021' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1308760694646711021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1308760694646711021'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/09/activision-suing-call-of-duty-pirate.html' title='Activision Suing Call of Duty Pirate'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2342651836411714009</id><published>2008-09-19T13:48:00.003-05:00</published><updated>2008-09-19T13:57:40.933-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Franchise IP'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Sony, Jaffe Sued Over Alleged God of War Idea Theft</title><content type='html'>Jonathan Bissoon-Dath and Barrette-Herzog, plaintiffs, sued for copyright infringment after claiming they sent creative materials to Sony before the production of God of War, including a script and illustrative map, and that Sony subsequently ripped them off in making their huge blockbuster of a game.  Sony responded claiming that the allegations were inaccurate, incomplete, and misguided.  Plaintiffs wanted to name the game The Adventures of Owen: Owen's Olympic Adventure.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=20306"&gt;At Least We Know Sony Didn't Take The Name!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I find this case hard to believe based on the name of P's game alone.  Who would think up the awesomeness that is GoW, only to name it like it should feature, Izzy the Olympic douche?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2342651836411714009?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2342651836411714009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2342651836411714009' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2342651836411714009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2342651836411714009'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/09/sony-jaffe-sued-over-alleged-god-of-war.html' title='Sony, Jaffe Sued Over Alleged God of War Idea Theft'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-1818147278972728842</id><published>2008-09-05T12:54:00.003-05:00</published><updated>2008-09-05T13:00:25.844-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><title type='text'>Tecmo Japan Settles Overtime Suit, Readies for Merger</title><content type='html'>In an effort to tidy up its legal affairs, Tecmo has settled with two employees who claimed approximately $77,000 is unpaid overtime wages due to Tecmo's illegal "flexible hours" work schedule.  In addition, the employees alleged that the company then covered it up with false accounting paperwork.  The parties reached a judicial settlement.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=20122"&gt;"Flexible Hours" Tec' Mo' From Workers&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Good to see a game company pay the fair amount for the hard work of their employees - too bad it took the legal system to make it happen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-1818147278972728842?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/1818147278972728842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=1818147278972728842' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1818147278972728842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1818147278972728842'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/09/tecmo-japan-settles-overtime-suit.html' title='Tecmo Japan Settles Overtime Suit, Readies for Merger'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5662683769364848297</id><published>2008-09-03T17:20:00.005-05:00</published><updated>2008-09-03T17:36:23.968-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Trademarks'/><title type='text'>SL User Files Suit Against LL, Other Avatar for TM Infringement of SLART</title><content type='html'>Richard Minsky, Second Life artist and owner of the trademark "SLART," has sued Linden Labs, Philip Rosedale (head of LL), Mitch Kapor (head of the board for LL), and an avator named Victor Vezina, claiming trademark infringement, TM dilution, and fraud.  Apparently, Victor Vezina is using the SLART trademark without Minsky's approval and after LL would do nothing to protect his mark, he filed suit.  For now, Minsky's claims are just claims...but the implications about TM  enforcement in SL are huge.  If he can win here, what will stop all of the other companies with valid TMs from suing LL for not removing infringing material? &lt;br /&gt;&lt;br /&gt;&lt;a href="http://virtuallyblind.com/2008/09/02/minsky-linden-lab-complaint/"&gt;SLART, a Sleeping Fart&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Another interesting part was LL's reaction of trying to get Minsky to drop the rights to the mark by offering perks, such as a feature in the SL magazine.  LL holds the mark to SL Art, which is different enough from SLART to warrant a unique TM.  They were hoping to fold Minsky's mark into their own, but he refused.&lt;br /&gt;&lt;br /&gt;Why not make the case that the mark is generic?  Many people refer to art in SL as SLART, so it seems unfair for one user to hold dominion over the word (USPTO just cannot keep up!).  I know that for many, SL is their livelihood and protecting their IP there is of the utmost importance, but this seems a bit ridiculous.  And, I would love to hear the justification for the $1000/day "injury"...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5662683769364848297?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5662683769364848297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5662683769364848297' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5662683769364848297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5662683769364848297'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/09/sl-user-files-suit-against-ll-user-for.html' title='SL User Files Suit Against LL, Other Avatar for TM Infringement of SLART'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2969266629147797925</id><published>2008-09-02T13:06:00.002-05:00</published><updated>2008-09-02T13:13:39.228-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><category scheme='http://www.blogger.com/atom/ns#' term='Franchise IP'/><title type='text'>Connecticut Court Dismisses WWE Suit Against THQ, Jakks</title><content type='html'>A Connecticut State Court dismissed all of WWE's claims against THQ and Jakks, the developer and licensee respectively, of WWE video games.  WWE alleged bribery, anticompetitive behavior, conflicts of interest, and other dastardly deeds.  The court dismissed the claims after reviewing the record: there is no antitrust injury and therefore no cause of action, and all of the federal claims were dealt with in the Federal Court's dismissal of the issue.  WWE was hoping to nullify its licensing agreement as a result of the lawsuit, but it will not happen this time.  WWE is appealing.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=20060"&gt;WWE gets the Smackdown&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sounds like WWE wants more money.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2969266629147797925?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2969266629147797925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2969266629147797925' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2969266629147797925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2969266629147797925'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/09/connecticut-court-dismisses-wwe-suit.html' title='Connecticut Court Dismisses WWE Suit Against THQ, Jakks'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8531785474063299577</id><published>2008-08-29T14:03:00.003-05:00</published><updated>2008-08-29T14:13:40.529-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><title type='text'>ESA Applauds the Capture of Pirates</title><content type='html'>The ESA would like to give a shout out to the justice system for actually catching some software pirates.  Both of these criminals were found guilty of criminal copyright infringement for their extensive pirating practices.  Kifah Maswadi, a distributor of consoles with 70 Nintendo games pre-loaded, got "fifteen months in prison, three years of supervised release, and fifty hours of community service, and must pay $415,900 in restitution."  Bam!  Kevin Fuchs, a key figure in certain warez sites, got eight months in prison, and eight months of home confinement.  Still Bam!, (but not as much).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=20033"&gt;Yar! Me Ships Going Down&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It is good to see that the targets of these federal investigations are not average joe six-chips, but legitimately harmful targets: like targeting the drug lords and not the poor man on the street just trying to get by...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8531785474063299577?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8531785474063299577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8531785474063299577' title='48 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8531785474063299577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8531785474063299577'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/08/esa-applauds-capture-of-pirates.html' title='ESA Applauds the Capture of Pirates'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>48</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2549591933590297439</id><published>2008-08-21T12:36:00.002-05:00</published><updated>2008-08-21T13:49:57.435-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Hillcrest Labs Sues Nintendo Over Waggle Technology</title><content type='html'>Oh, Nintendo...sued again....This is time, it is Hillcrest Labs, claiming that the Wii's motion sensing and graphical interface technology infringes on their patents.  HL licenses it technology to other peripheral manufacturers, like Logitech, but did not fully disclose its licensing arrangements.  As of the time of the story, Nintendo had not been served.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=19944"&gt;Hey Nintendo!  Waggle This!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Once again, patent law is reprimanding the "innovator" for video games.  Hillcrest may have valid patents, but it is so suspect how these companies wait years to file suit, after the big N has already made a ton of money.  Coincidence?  I think not...will the patent thicket ever be trimmed?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2549591933590297439?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2549591933590297439/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2549591933590297439' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2549591933590297439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2549591933590297439'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/08/hillcrest-labs-sues-nintendo-over.html' title='Hillcrest Labs Sues Nintendo Over Waggle Technology'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8095442328154587972</id><published>2008-08-19T16:20:00.003-05:00</published><updated>2008-08-19T16:30:30.508-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><title type='text'>Game File-Sharer Ordered to Pay</title><content type='html'>The UK Patent Courts have ordered a British woman to pay about 16,000 pounds (approx. $30k) for illegally sharing games over the internet.  The woman is paying Topware, makers of Dream Pinball 3D, for her copyright infringement of their protected work.  Some believe this could be a landmark case in the VG industry's fight to control piracy.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.edge-online.com/news/game-file-sharer-ordered-pay-damages"&gt;Not Just Music Anymore!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It will be interesting to see if the industry will begin targeting file sharers a la the music industry.  Personally, I do not think it is a great idea.  Maybe for a littler guy like Topware, this approach would make sense, but the damage amount is so low, it would probably be a disservice to large game makers to go after individuals like this, only to have their customer base harangue them for it.  Then again, you never know...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8095442328154587972?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8095442328154587972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8095442328154587972' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8095442328154587972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8095442328154587972'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/08/game-file-sharer-ordered-to-pay.html' title='Game File-Sharer Ordered to Pay'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8919297120472305008</id><published>2008-08-14T20:42:00.002-05:00</published><updated>2008-08-14T20:55:49.608-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><category scheme='http://www.blogger.com/atom/ns#' term='Franchise IP'/><title type='text'>Ubisoft Sued for Breaching License Agreement to the Tune of $26 Million</title><content type='html'>ResponDesign, makers of Yourself!Fitness (thats the name...really?), is suing Ubisoft claiming a breach of their licensing agreement for failure to diligently pursue development of a game utilizing the license.  ResponDesign believed that Ubisoft would create a game under their My Coach label that used the technology and software underlying RD's previous Yourself!Fitness (is this just a bad translation?).  Instead Ubisoft created a competing product under the My Coach label, told them the licensed game would be called Yourself!Fitness, (which must have really stung!) and didn't even say sorry.   Now RD has filed suit in Los Angeles seeking $26 million in damages, mostly from unrealized royalties.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamedaily.com/articles/news/yourselffitness-developer-suing-ubisoft-for-no-less-than-26-million/?biz=1"&gt;My Suing Coach!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hate to burst RD's bubble, but if they think they are getting anywhere near this amount they are crazy.  Absolute figures aside, this case will be interesting to follow to see if courts will find/infer a right to have a game made when the main inducement for disclosing and sharing IP are proffered royalties.  Without seeing the agreement, it is hard to know, but it is likely bad faith for Ubisoft to make a competing product.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8919297120472305008?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8919297120472305008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8919297120472305008' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8919297120472305008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8919297120472305008'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/08/ubisoft-sued-for-breaching-license.html' title='Ubisoft Sued for Breaching License Agreement to the Tune of $26 Million'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8159010368505316885</id><published>2008-08-13T12:03:00.003-05:00</published><updated>2008-08-13T12:17:37.187-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>Thailand Wants to Prosecute VG Makers for Copycat Murders</title><content type='html'>In an extremely weak attempt to curb violence in his country, one Thai official has suggested that video game makers be held liable for copycat crimes committed by players imitating a game.  This brilliant suggestion comes on the heels of the murder of a Bangkok cabbie thought to be killed by a GTA-addled maniac.  Somchai Jaroen-amnuaysuk of the Welfare Promotion, Protection and Empowerment of Vulnerable Groups Office (now there is a mouth full: where are they for all of the child prostitutes?), said, "When a player copycats a crime he or she sees in the game, the game maker should be prosecuted. Prosecutions will automatically force game makers to act more responsibly."   Right...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamepolitics.com/2008/08/13/thai-official-prosecute-game-makers-copycat-violence"&gt;A Different Copyright!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Why limit the law to murder?  The state should be suing Nintendo's Ass!  I only ate the mushrooms because I thought they would make me bigger, and now look at me!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8159010368505316885?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8159010368505316885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8159010368505316885' title='35 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8159010368505316885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8159010368505316885'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/08/thailand-wants-to-prosecute-vg-makers.html' title='Thailand Wants to Prosecute VG Makers for Copycat Murders'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>35</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2796711935290317718</id><published>2008-05-19T16:49:00.004-05:00</published><updated>2008-05-19T16:56:25.629-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>East Texas Controller Patent Case Finds for Plaintiff (big surprise), Nintendo Owes $21 Million</title><content type='html'>Keeping with the sordid history of patent cases in the Eastern District of Texas, Nintendo has lost its patent infringement legal battle with Anascape to the tune of 21 million bucks over patents relating to controller technology.  Microsoft was also named, but settled for an undisclosed amount.  It is unknown why Sony was not named as well.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=18666"&gt;Boohoo, Nintendo!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It is amazing to me how the EDT court system just pumps out these infringement cases.  How is it possible that plaintiffs can win 70% of the time?  I guess everyone is guilty in Texas...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2796711935290317718?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2796711935290317718/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2796711935290317718' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2796711935290317718'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2796711935290317718'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/05/east-texas-controller-patent-case-finds.html' title='East Texas Controller Patent Case Finds for Plaintiff (big surprise), Nintendo Owes $21 Million'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-3765415428395280438</id><published>2008-05-08T16:36:00.002-05:00</published><updated>2008-05-08T16:49:26.646-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>House of Reps Puts Forth Bill To Require Carding Gamers</title><content type='html'>The House of Representatives is considering passing the Video Game Ratings Enforcement Act, a piece of legislation that would require game retailers to check the ID of anyone buying an AO or M rated game.  As with almost all video game legislation, this is being done in the name of the children.  Pass it for the children Congress!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.destructoid.com/new-bill-could-require-id-checks-for-game-purchases-85128.phtml"&gt;VGREA, Helping to Stiffen Legislative Standards!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I'm going to have to agree with Dale on this one: we already get carded for everything cool anyway, cigarettes, booze, porn, so why not lend video games some street cred and throw that in there too?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-3765415428395280438?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/3765415428395280438/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=3765415428395280438' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3765415428395280438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3765415428395280438'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/05/house-of-reps-puts-forth-bill-to.html' title='House of Reps Puts Forth Bill To Require Carding Gamers'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-3621896066631942411</id><published>2008-04-17T14:16:00.003-05:00</published><updated>2008-04-17T14:23:41.805-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>United Arab Emirates Cracks Down on God of War, Again</title><content type='html'>UAE has decided to crackdown on God of War again.  Banning it apparently was not enough, since now pirated copies are not hard to come by, so they are taking to the streets to remove this game which is harmful to their religious and moral beliefs.  In fact, one went as far as to say he was shocked by how much the game contradicted Islamic views.  Oh, and it has sex.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gulfnews.com/nation/Government/10206220.html"&gt;Don't Worship This God of War!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It just goes to show how much we, the Western gamer, take for granted.  People here flip out over the smallest amount of censorship - we don't even know the half of it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-3621896066631942411?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/3621896066631942411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=3621896066631942411' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3621896066631942411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3621896066631942411'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/04/united-arab-emirates-cracks-down-on-god.html' title='United Arab Emirates Cracks Down on God of War, Again'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-6436918635123402696</id><published>2008-04-17T14:07:00.003-05:00</published><updated>2008-04-17T14:15:47.410-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>Prison Inmate Sues Game Publishers</title><content type='html'>Jonathan Lee Riches, inmate "rich" in intelligence, is seeking restraining orders from game publishers, including Activision, Atari, and Take-Two.  Video games offend his sensibilities, AND they contributed to his identity theft, AND promote racial hatred, AND EVEN increase his fear that someone will beat him up and snatch his chain.  He also is claiming that he is not granted access to video games in jail, which is a form of discrimination (when this is the most legit part of your claim, you know you are in trouble).  This is the same man who "has already filed more than 1,500 lawsuits this year against a wide-ranging array of defendants including Washington Capitals left winger Alexander Ovechkin, Alone in the Dark star Christian Slater, St. Patrick's Day, the 9-11 Commission Report, and Star Wars. He is perhaps best known for suing former Atlanta Falcons quarterback Michael Vick for $63 billion after Vick's illegal dog fighting operation was uncovered." &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/news/6189425.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;5"&gt;How Did Someone This Smart Get Locked Up?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Freedom is the name of the game today: some people have it, and some do not.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-6436918635123402696?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/6436918635123402696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=6436918635123402696' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6436918635123402696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6436918635123402696'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/04/prison-inmate-sues-game-publishers.html' title='Prison Inmate Sues Game Publishers'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-6217753676118386208</id><published>2008-04-17T13:00:00.002-05:00</published><updated>2008-04-17T13:04:40.910-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>Afghanistan May Ban Video Games</title><content type='html'>The Afghan Parliament, supposedly better than the Taliban, has introduced legislation that directly mirrors the types of legislation passed under the Taliban, namely advocating bans for many of the racier sides of life: no more wearing of jewelry by men, no make-up for women in public, women must wear veils in school and at work, no more pigeon-flying, and most importantly, no more video games.  How could W let this happen?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.dailytimes.com.pk/default.asp?page=2008%5C04%5C17%5Cstory_17-4-2008_pg7_5"&gt;Afghaniban&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Don't they believe in freedom?  Well, this sure is hell ain't America.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-6217753676118386208?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/6217753676118386208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=6217753676118386208' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6217753676118386208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6217753676118386208'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/04/afghanistan-may-ban-video-games.html' title='Afghanistan May Ban Video Games'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-3732397280276007061</id><published>2008-04-14T12:20:00.002-05:00</published><updated>2008-04-14T12:28:06.336-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>Minnesota Pushes Forward With Futile Legislation</title><content type='html'>Minnesota, that bastion for common sense, continues to resist the legal system's mandate that legislation creating penalties for the sale of violent video games is UNCONSTITUTIONAL!  The state has filed an appeal to hear the case en banc, meaning all of the Eighth Circuit of Appeals judges will hear the case, instead of just three.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/news/6189119.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;7"&gt;Presenting the Minnesota Golden Dotards!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I was tempted to not even report this story because it is hardly news.  As a gamer, I am happy this legislation has not been passed because I am against censorship in general and it could set a precedent for further encroachment.  As a lawyer, if this type of legislation does pass, there are going to be a lot of sheepish judges out there who will either have to go back and say they were wrong, or stop the spread of this legislation to cover their proverbial ass.  My guess is that they would stop the spread.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-3732397280276007061?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/3732397280276007061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=3732397280276007061' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3732397280276007061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3732397280276007061'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/04/minnesota-pushes-forward-with-futile.html' title='Minnesota Pushes Forward With Futile Legislation'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-4821883600456318585</id><published>2008-03-30T14:05:00.002-05:00</published><updated>2008-03-30T14:13:50.581-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>Gibson Expands Guitar Hero Suit to Include Harmonix, MTV, Game Retailers</title><content type='html'>Gibson, attempting to put pressure on Activision to settle...err, I mean, protecting its intellectual property, has decided to expand its recent Guitar Hero-related patent infringement suit to include Harmonix, MTV Games, and Retailers.  Gibson claims that they are just protecting their intellectual property and that their good faith efforts to settle have been rebuffed by the defendants.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17968"&gt;Gibson Trolls More!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I do not buy Gibson's reasoning at all.  They are trying to force settlement by interfering with Activision's relations with other business partners.  Everyone wants a piece of the Guitar Hero pie; Activision even went as far as to say that they thought Gibson was just dissatisfied that Activision was not &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17947"&gt;renewing their licensing contract&lt;/a&gt;.  Welcome to the world of business!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-4821883600456318585?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/4821883600456318585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=4821883600456318585' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4821883600456318585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4821883600456318585'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/03/gibson-expands-guitar-hero-suit-to.html' title='Gibson Expands Guitar Hero Suit to Include Harmonix, MTV, Game Retailers'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-434642947211222724</id><published>2008-03-14T14:55:00.003-05:00</published><updated>2008-03-14T15:03:00.205-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><category scheme='http://www.blogger.com/atom/ns#' term='Franchise IP'/><title type='text'>Harmonix Files, Then Quickly Withdraws, Suit Against Activision Over Royalties</title><content type='html'>Harmonix, creators of the Guitar Hero series, filed and then withdrew a suit against Activision, current owner of the Guitar Hero franchise, regarding payment of royalties.  Under their agreement, there were two tiers of royalties payment, with the higher rate being used if a subsequent GH game "incorporates, uses, or is derived from Harmonix property."  Harmonix believes that GH III does in fact use H's property and as a result, they think they are entitled to the higher rate; the difference between the lower and higher is about $14.5 million.  The suit was filed Monday, and withdrawn Tuesday; discussions are to be continued out of court.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17823"&gt;Everyone's Gunning For Activision&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Activision sure has its hands full these days.  Like Biggie said, "Mo Money, Mo Problems."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-434642947211222724?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/434642947211222724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=434642947211222724' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/434642947211222724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/434642947211222724'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/03/harmonix-files-then-quickly-withdraws.html' title='Harmonix Files, Then Quickly Withdraws, Suit Against Activision Over Royalties'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5404766056227984971</id><published>2008-03-14T14:43:00.005-05:00</published><updated>2008-03-14T14:53:37.212-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>Activision Takes Gibson to Court Over Guitar Hero Patent</title><content type='html'>Activision has begun litigation against Gibson to settle whether the Guitar Hero franchise is infringing against Gibson's patent for a "technology used to simulate a musical performance."  Activision is seeking a judgment to remove Gibson's claim for licensing fees.  It is interesting that Activision and Gibson are already partners, with Gibson supplying the designs for GH's guitars.  Activision thought it had its bases covered by purchasing or licensing many patents already before the release of GH III.  Oh! It looks like one of Gibson's periscopes is just peeking its head out of the water right now!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17844"&gt;Gibson wants a bigger piece!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This case just goes to show how hard it is for a successful video game company to navigate the patent waters - Gibson's U-Boats are all around!  Activision seems to be enjoying the flip-side of success - everyone coming out the woodwork saying, "You owe me!"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5404766056227984971?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5404766056227984971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5404766056227984971' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5404766056227984971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5404766056227984971'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/03/activision-takes-gibson-to-court-over.html' title='Activision Takes Gibson to Court Over Guitar Hero Patent'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-6596404543712774356</id><published>2008-03-14T14:34:00.003-05:00</published><updated>2008-03-14T14:40:17.955-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>Manhunt 2 Cleared for Launch!</title><content type='html'>After a grueling battle with BBFC, Rockstar, developer of the Manhunt series, has defeated an appeal to not give Manhunt 2 a rating, which would have effectively banned the game from sale in the UK.  Now, the game will be released with an 18 rating- rejoice! Score one for free speech in video games!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17869"&gt;Let the Manhunting 2 Begin!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Another victory for gruesome games!  It seems like there should be a point where the games get too gory to release, but that point has not been achieved yet.  Phew!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-6596404543712774356?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/6596404543712774356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=6596404543712774356' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6596404543712774356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6596404543712774356'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/03/manhunt-2-cleared-for-launch.html' title='Manhunt 2 Cleared for Launch!'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-1058399230898136947</id><published>2008-02-27T17:13:00.004-05:00</published><updated>2008-02-27T17:29:18.026-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Trademarks'/><category scheme='http://www.blogger.com/atom/ns#' term='Franchise IP'/><title type='text'>MDK Sues Capcom Over Dead Rising</title><content type='html'>MDK, perhaps spurred by &lt;a href="http://bloggeykong.blogspot.com/2008/02/capcom-files-preemptive-suit-against.html"&gt;Capcom's seeking of a declaratory judgment of non-infringement&lt;/a&gt;, has sued Capcom claiming that C's popular Dead Rising infringes on the copyrights and trademarks associated with Dawn Of The Dead.  Capcom claimed that the scenario of Zombies attacking a mall is an "unprotectable theme".  MDK cared to differ offering, "both works are dark comedies [where] the recreational activities of the zombies and absurdly grotesque 'kill scenes' provide unexpected comic relief...both works provided thoughtful social commentary on the 'mall culture' zeitgeist, in addition to serving up a sizable portion of sensationalistic violence."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17627"&gt;MDK Sues Capcom: Sensationalistic!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I haven't played Dead Rising, but from a only-judging-a-book-by-its-cover perspecitive,  Dead Rising does look a lot like Dawn of the Dead.  For copyright infringement, there must be actual copying (showing this could be problematic because surely the theme of zombies being killed in suburbia has been done before).  TM infringement on the other hand relies on a likelihood of confusion standard, regardless of whether the idea is copied or not.  It seems like there is a great likelihood of confusion, but it will be interesting to see how the courts classify the DotD mark - probably descriptive, and therefore not warranting as much protection as a suggestive, or fanciful term (they may even claim it is generic, but I think that generic term would be something like, Zombie Movie).  It seems like Capcom has admitted that there is a likelihood of confusion by including a disclaimer on the box, but then again, the disclaimer may be enough to limit or eliminate any liability.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-1058399230898136947?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/1058399230898136947/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=1058399230898136947' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1058399230898136947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1058399230898136947'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/mdk-sues-capcom-over-dead-rising.html' title='MDK Sues Capcom Over Dead Rising'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-6598125521023942236</id><published>2008-02-27T17:04:00.003-05:00</published><updated>2008-02-27T17:11:08.128-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>Activision Shareholders Sue Over No Control Premium</title><content type='html'>The Wayne County Employees' Retirement System, a shareholder of Activision, is suing the company because it believes that Activision did not exercise sound business judgment by relinquishing control ownership to Vivendi in their recent/soon-to-be merger without securing a control premium for selling that control.  Vivendi will receive a 52% stake in the company.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17631"&gt;Shareholders of the Next Biggest Video Game Company Sue Over "Unfavorable Minority Position"&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;By relinquishing control, the shareholders of Activision are put at a disadvantage...it will be interesting to see how the courts will determine exactly how disadvantaged they are.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-6598125521023942236?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/6598125521023942236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=6598125521023942236' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6598125521023942236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6598125521023942236'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/activision-shareholders-sue-over-no.html' title='Activision Shareholders Sue Over No Control Premium'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-1424404958775432573</id><published>2008-02-19T19:31:00.004-05:00</published><updated>2008-02-19T19:36:56.885-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Trademarks'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><category scheme='http://www.blogger.com/atom/ns#' term='Franchise IP'/><title type='text'>DJ Hero Trademark Application Hints at Expanding Activision IP</title><content type='html'>Continuing with its line of "Hero" games, Activision has filed an application for a trademark for "DJ Hero."  Again, a trademark application does not mean that a game is in development, only that the company is thinking about it.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.1up.com/do/newsStory?cId=3166350"&gt;DJ "Copycat" Hero&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As deftly noted by 1up, this would not be the first time that a Western developer has borrowed one of Konami's Music game ideas.  But then again, who ever heard of Guitar Freaks anyway?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-1424404958775432573?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/1424404958775432573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=1424404958775432573' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1424404958775432573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1424404958775432573'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/dj-hero-trademark-application-hints-at.html' title='DJ Hero Trademark Application Hints at Expanding Activision IP'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2212207997096999676</id><published>2008-02-19T17:36:00.003-05:00</published><updated>2008-02-19T17:44:52.238-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Franchise IP'/><title type='text'>3D Realms Sued for Copyright Infringement</title><content type='html'>Darin Scott and Edward Polgardy filed suit against 3D Realms over the pruported stealing of their idea by 3D Realms for the upcoming Earth No More.  Scott and Polgardy claims they pitched an idea to 3D for a game called Earth No More in which a spore has begun transforming and terraforming Earth into a hideous world full of mutated monsters. 3D Realms has a game coming out called Earth No More, in which a spore has begun transforming and terraforming Earth into a hideous world full of mutated monsters.  So, I don't get it...what are they suing for?  It's not like they copied the idea or anything.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=9172&amp;Itemid=2"&gt;Copy No More&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I am very interested in this case.  There is no mention yet about whether a NDA was signed or not, and if so, what the implications of that would be.  I have thought about pitching an idea for a game to a company before, but I always hesitated because it just seemed so easy to steal the idea.  Now I know, it may not be so easy; and in the case, the copying looks blatant.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2212207997096999676?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2212207997096999676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2212207997096999676' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2212207997096999676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2212207997096999676'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/3d-realms-sued-for-copyright.html' title='3D Realms Sued for Copyright Infringement'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2567048569191403693</id><published>2008-02-19T14:30:00.002-05:00</published><updated>2008-02-19T14:34:49.022-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>Australia Bans Another: Dark Sector</title><content type='html'>By denying Dark Sector a rating, the Office of Film and Literature Classification in Australia has effectively banned the game down under, it being a crime to own or sell unrated entertainment.  The OFLC cited the extreme violence of the game and focused heavily on the blood-spurting animation that accompanies the gameplay.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/news/6186009.html?part=rss&amp;tag=gs_news&amp;subj=6186009&amp;tag=nl.e513"&gt;Down Under Not Down With Dark Sector&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hit the link to see other games that Australia has banned: the list is longer than one might think.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2567048569191403693?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2567048569191403693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2567048569191403693' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2567048569191403693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2567048569191403693'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/australia-bans-another-dark-sector.html' title='Australia Bans Another: Dark Sector'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7247384874407850780</id><published>2008-02-14T15:49:00.003-05:00</published><updated>2008-02-14T16:05:27.537-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Trademarks'/><category scheme='http://www.blogger.com/atom/ns#' term='Franchise IP'/><title type='text'>Capcom Files Preemptive Suit Against MDK</title><content type='html'>MDK, makers of George Romero's Dawn of the Dead, have been sued preemptively by Capcom to “eliminate any doubt that [Capcom']s ‘Dead Rising’ video game does not infringe on any copyright, trademark or other intellectual property rights” owned by MKR.  Apparently, MKR had already sent Capcom, Microsoft, and Best Buy attorneys a draft of a complaint, spurring Capcom into action to receive a Declaratory judgment.  MKR also contacted Capcom before the game was released and claimed that it was infringing on their copyrights.  Capcom claims that MKR doesn't have the exclusive right to make media associated with a human battling zombies in a mall and believes that the disclaimer on the front of Dead Rising proclaiming that is not affiliated with Dawn of the Dead is sufficient for a court to grant them a declaratory judgment of non-infringement.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=9128&amp;Itemid=2"&gt;Dawn of the Declaratory Judgment&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For copyright infringement, it is sufficient if the expression is not lifted, but it seems like the trademark, and more specifically the trade dress, issues of Dead Rising scream "strong likelihood of confusion."  I know the first time I saw the box, my first thought was Dawn of the Dead, until I read that disclaimer.  Will the disclaimer be enough?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7247384874407850780?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7247384874407850780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7247384874407850780' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7247384874407850780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7247384874407850780'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/capcom-files-preemptive-suit-against.html' title='Capcom Files Preemptive Suit Against MDK'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-115389027596573912</id><published>2008-02-12T18:41:00.000-05:00</published><updated>2008-02-12T18:48:15.101-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><category scheme='http://www.blogger.com/atom/ns#' term='Franchise IP'/><title type='text'>Ubisoft Wins $13.2 Million From Bratz Producers</title><content type='html'>Back 2002, MGA, the companies that produces every little girls favorite role-model dolls: Bratz, signed an agreement with Ubisoft for U to handle any games related with the toys.  After Bratz blew up, MGA tried to force a renegotiation with Ubisoft by terminating the contract for no apparent reason and proceeded to criticize Ubisoft's handling of the license.  Ubisoft sued and won over $13 million.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/355386/ubisoft-pwns-bratz-producers-for-13-million"&gt;You Bratz Ever Heard of Courtz?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The dispute was settled through arbitration.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-115389027596573912?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/115389027596573912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=115389027596573912' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/115389027596573912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/115389027596573912'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/ubisoft-wins-132-million-from-bratz.html' title='Ubisoft Wins $13.2 Million From Bratz Producers'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-1783530250904872243</id><published>2008-02-12T18:09:00.001-05:00</published><updated>2008-02-13T17:39:18.374-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><title type='text'>Casual Pirates - How Much Damage Are They Doing?</title><content type='html'>Gamasutra is featuring an interesting article about piracy of casual games.  Starting from the mind-boggling statistic that 92% of Reflexive's Ricochet Infinity games are pirated, Russell Carroll then examines the impact of anti-piracy measures on the number of people buying the game.  His conclusion: for every thousand pirated copies prevented, only one of those becomes a paying customer.  Damn.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17350"&gt;Pirates Steal Software, Not Sales&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Carroll ultimately states, "a pirated copy is more like the loss of a download than the loss of a sale."  This is congruent with my experience of piracy: pirates take games they would not buy (and some they would). The value of having the pirate play the game is not taken into account, and often, once the pirate can afford games, he will buy those games that are worth it (much like all of those college kids that download a bunch of music then end up buying the CDs with songs they really liked).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-1783530250904872243?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/1783530250904872243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=1783530250904872243' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1783530250904872243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1783530250904872243'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/casual-pirates-how-much-damage-are-they.html' title='Casual Pirates - How Much Damage Are They Doing?'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5845173843779715723</id><published>2008-02-12T18:02:00.001-05:00</published><updated>2008-02-12T18:08:29.897-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Franchise IP'/><title type='text'>Square Enix Sues Sword Counterfeiter</title><content type='html'>Square Enix, as part of its anti-piracy initiatives, has filed suit in California against several defendants claiming that they are infringing on Square's IP rights by selling replica swords modeled after swords from SE's popular Final Fantasy series.  With cooperation from Homeland Security, Agents seized a crate of unlicensed swords.  After the retailers refused to tell SE where they got the swords from, SE initiated this action.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17354"&gt;Nice Try Buster!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Square claims that it must enforce their IP rights or risk losing them.  They are correcto!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5845173843779715723?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5845173843779715723/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5845173843779715723' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5845173843779715723'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5845173843779715723'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/square-enix-sues-sword-counterfeiter.html' title='Square Enix Sues Sword Counterfeiter'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-6067147494005644059</id><published>2008-02-11T15:36:00.001-05:00</published><updated>2008-02-11T15:43:40.181-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Trademarks'/><title type='text'>Trademark Application Hints at Apple Gaming</title><content type='html'>Apple, provider of most things cool, has filed a trademark application to secure the Apple brand for "Toys, games and playthings, namely, hand-held units for playing electronic games; hand-held units for playing video games; stand alone video game machines; electronic games other than those adapted for use with television receivers only; LCD game machines; electronic educational game machines; toys, namely battery-powered computer games."  While filing a trademark application sets nothing in stone, it does show that Apple is thinking in the gaming direction.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://arstechnica.com/news.ars/post/20080210-apple-applies-for-trademark-extension-relating-to-gaming.html"&gt;iGame...I already want it!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As Apple pushes further into the media distribution business, it makes sense for them to be brainstorming like this --&gt; Ars Technica makes some good points about the potential uses with the Apple TV.  I am excited to see just what Apple has in store.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-6067147494005644059?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/6067147494005644059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=6067147494005644059' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6067147494005644059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6067147494005644059'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/trademark-application-hints-at-apple.html' title='Trademark Application Hints at Apple Gaming'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-6915778280994384024</id><published>2008-02-11T15:27:00.000-05:00</published><updated>2008-02-11T15:34:25.174-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>UK to Legally Enforce Ratings</title><content type='html'>Retreating from the current pan-European ratings PEGI, the UK government is set to introduce legally enforceable game ratings similar to those used for movies and other video content.  Right now, only games with sex or "gross" violence are reviewed by the British Board of Film Classification (BBFC) and given a rating.  The government is also encouraging parents to monitor their children's video game time and discouraging them from placing systems in bedrooms.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17321"&gt;UK Ratings Get Bite&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Legislation like this has been introduced in America repeatedly, but is consistently shut down for violating the 1st amendment.  Luckily for the UK, they have no such codified constitution to hold them back.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-6915778280994384024?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/6915778280994384024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=6915778280994384024' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6915778280994384024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6915778280994384024'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/uk-to-legally-enforce-ratings.html' title='UK to Legally Enforce Ratings'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7075479001794941417</id><published>2008-02-05T14:52:00.001-05:00</published><updated>2008-02-05T15:08:29.205-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><title type='text'>Vagina Monologues in Second Life Suspended by HBO</title><content type='html'>The organizers of the Second Life Vagina Monologues have had their right to produce the VMs in SL rescinded because HBO, the owner of the broadcast rights (meaning TV, film, etc.), believes that they are infringing.  Vday.org, the holders of the performance rights (theater, plays, etc.), originally granted license to the troupe, but HBO pulled its card and stopped the performances.  The organizers in SL insist that the VMs are not banned, just suspended.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://foo.secondlifeherald.com/slh/2008/01/copyright-conte.html"&gt;SL VMs Stop&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The reporter for the SL Herald, Jassica Holyoke, wonders aloud if SL will become the next Grokster or Napster.  That thought seems right on to me, especially if there is not much enforcement of IP rights in SL - those rights get taken away if not enforced.  SL could become a virtual theater, capable of reproducing any of the greatest works (or movies for that matter).  It does seem clear though that this is a broadcast and most likely falls under the purview of HBO's broadcast rights.  Interesting to see how stories like these develop.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7075479001794941417?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7075479001794941417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7075479001794941417' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7075479001794941417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7075479001794941417'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/vagina-monologues-in-second-life.html' title='Vagina Monologues in Second Life Suspended by HBO'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5115925755349583139</id><published>2008-02-05T13:53:00.000-05:00</published><updated>2008-02-05T14:06:18.754-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Virtual Property'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><title type='text'>Virtual Goods Stolen, Police Do Nothing</title><content type='html'>Blaine, WI resident, Geoff Luurs fell victim to a heinous crime.  His "friend" obtained his user name and password and wiped his FFXI account clean.  Luurs did the math and claims that he lost over $3800 worth of virtual property.  He called the police, but they did nothing because they believe that the goods have no real value.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/352741/police-fail-to-retrieve-stolen-gil"&gt;My Gil is Worth Something!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I like the reaction of Mike Fahey at Kotaku, and I think that his gut is correct in believing that if the government begins recognizing virtual items as having real value, then the next logical step would be to tax them.  It seems a bit like the "don't give licenses to illegals" argument in the sense that it is odd for one arm of the government (police saying the virtual goods have worth) to take an opposite stance to another arm of the government (the IRS saying they have no worth).  The thing that perplexes me though is that seems well-settled to me that this stuff has value.  While it may not have a physical manifestation, there are still people who are willing to buy this stuff - if a WoW gift card came out that only had a sword on  it, I bet people would buy it.  Virtual goods are commodities.  While I agree that the tax implications are mind-boggling, and surely going to be a pain to gamers everywhere, virtual goods will be thought of the way they should be, as valuable property, for better or worse.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5115925755349583139?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5115925755349583139/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5115925755349583139' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5115925755349583139'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5115925755349583139'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/virtual-goods-stolen-police-do-nothing.html' title='Virtual Goods Stolen, Police Do Nothing'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8945175584010634704</id><published>2008-02-01T14:31:00.000-05:00</published><updated>2008-02-01T14:45:50.691-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>European Patent Filings Show Possible Wii Adaptations</title><content type='html'>Recently published patent applications from Nintendo show some pretty *interesting* ideas for Wii accessories.  Of note is the Wiimote charger, which would be nice...the rest of the ideas, well, from the pictures they do not look as stunning.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.computerandvideogames.com/article.php?id=181197"&gt;Wiibear? Wiibike? Wiiboard? They all sound cooler than they look...&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Before any reader goes too bonkers about how stupid these drawings look, remember that patent drawings are very rough, and may not correspond with the product envisioned exactly.  For example, the teddy bear shot could just be an illustration of using the Wiimote with a toy not traditionally affiliated with games (or something like that).  Although, the idea of using a teddy bear to control a game sounds...innovative. Yes, innovative...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8945175584010634704?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8945175584010634704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8945175584010634704' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8945175584010634704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8945175584010634704'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/european-patent-filings-show-possible.html' title='European Patent Filings Show Possible Wii Adaptations'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-671432329061059887</id><published>2008-02-01T14:18:00.000-05:00</published><updated>2008-02-01T14:29:55.862-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Virtual Property'/><title type='text'>Blizzard Settles with In Game Dollar, IGD No Longer in WoW</title><content type='html'>Blizzard, with the help of mega-firm Sonnenschein, Nath, and Rosenthal, secured a settlement, including a permanent injunction against In Game Dollar to prevent them from "engaging in the sale of [WoW] virtual assets or power level services, making any use of the [WoW] in-game communication or chat system to advertise any website, business, or commercial endeavor, or sending messages to the [WoW] servers, the [WoW] in-game communication or chat system [...] if such messages mention or advertise any commercial endeavor." In addition, the business is blocked from investing in any other business that are doing any of these things. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://virtuallyblind.com/2008/02/01/peons4hire-blizzard-injunction/"&gt;IGD Got Pwned!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As faithfully reported by Ben Duranske at Virtually Blind, this case is not setting precedent because it is a settlement.  Still, this case will serve as a beacon of hope for those who hate the influence of gold farmers, power levelers, and others that make MMOs unfair to all those who log endless hours.  Significant also is the enforcement of the terms of service - there has been much buzz about whether these terms of service contracts are contracts of adhesion (meaning, since the consumer is given no real choice about the terms of the contract, the contract may be void if the terms are too lop-sided), but at least for now, WoW's ToS stood up.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-671432329061059887?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/671432329061059887/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=671432329061059887' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/671432329061059887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/671432329061059887'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/02/blizzard-settles-with-in-game-dollar.html' title='Blizzard Settles with In Game Dollar, IGD No Longer in WoW'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-4113789978467115155</id><published>2008-01-31T13:22:00.000-05:00</published><updated>2008-01-31T13:42:19.933-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><title type='text'>ELSPA Claims 90 Percent of DS Users in US Using R4 Pirating Chip</title><content type='html'>John Hillier, spokesman for the UK's Entertainment and Leisure Software Publishers Association's intellectual property crime unit, stated that "it's thought" that 90 percent of American DS owners pirate software using the R4 chip. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17187"&gt;90...try .9&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I understand Hillier's concern about the implications of such a powerful pirating tool, but seeing as how this is the first mention I have heard of the chip (thanks Destructoid for calling me out as having my "face in a first-generation, un-backlit Gameboy Advance this whole time"), I think that figure may be a bit preposterous...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-4113789978467115155?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/4113789978467115155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=4113789978467115155' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4113789978467115155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4113789978467115155'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/elspa-claims-90-percent-of-ds-users-in.html' title='ELSPA Claims 90 Percent of DS Users in US Using R4 Pirating Chip'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-960994792012221758</id><published>2008-01-29T18:08:00.000-05:00</published><updated>2008-01-29T18:24:30.223-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>Lawyers Win Again in GTA Hot Coffee Suit</title><content type='html'>Take Two Interactive has set up a site for folks who were offended by the Hot Coffee mod available in Grand Theft Auto: San Andreas after losing a court battle over the improper game content.  The amount of settlement received depends on how much proof of purchase you can supply, but do not get to excited with receipt in hand because the max payout is a whopping $35!  At worst, you could only receive $5.  Check the link for full information on receiving the settlement you deserve.  Speaking of deserving, because of their great public service, the lawyers are taking home a cool million; they should have had the settlement site just give away the "And all I got was this lousy T-Shirt" shirts.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.1up.com/do/newsStory?cId=3165672"&gt;T2 Pays Out&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Having read about five different coverages of the story, it is clear that the writers out there at video game sites, really are taking issue with the fact that the lawyers are getting paid so much.  I don't blame them, but it is the nature of the class-action lawsuit beast: usually, the individual payouts are not large, but the cost of litigating is very high, and the lawyers get to take about a 1/3.  One site mentioned an estimate of about $2.5 million in settlement, which would put these lawyers fees in that general range.  To me, more silly than the lawyers' fees, is the idea that somebody was actually offended $35 worth by having the option to hack a game and see something they do not want to see (I know the hoopla was over the rating and "misleading" consumers).  It is also very strange to me the way they set up the settlements.  I realize that paying based on the harm suffered is not an option, but proof of purchase has nothing to do with whether or not you were harmed by the actions of the suit.  On top of all of that, you have to read and send back a huge contract, not is probably not worth $5 of your time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-960994792012221758?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/960994792012221758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=960994792012221758' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/960994792012221758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/960994792012221758'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/lawyers-win-again-in-gta-hot-coffee.html' title='Lawyers Win Again in GTA Hot Coffee Suit'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7705985423370042787</id><published>2008-01-29T17:30:00.000-05:00</published><updated>2008-02-01T19:25:25.351-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><title type='text'>Xbox Obsession Claimed Motive in Baby Murder Trial</title><content type='html'>In his closing arguments during a trial for the murder of 17-month old Alayiah Truman, Assistant District Attorney, James Berardinelli, alleged that Tyrone Spellman beats his daughter to death after she knocked over his Xbox 360.  Spellman was said to have played up to six hours a day: "[Spellman's] entire life and daily routine is about playing [Ghost Recon]...What do you think someone with that kind of obsession is going to do when it gets knocked over?...The skull fractures on that baby are what happened."  Whoa!  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/350084/game-obsession-blamed-in-xbox-baby-murder-trial"&gt;Kotaku Coverage&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.philly.com/inquirer/local/20080129_Jury_talking_in_infant-death_case.html"&gt;Philly Inquirer Coverage&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Spellman confessed to hitting his daughter in the face twice, and throwing her against a chair, but claimed that he never meant to kill her.  His confession came after being held for nearly 24 hours in detention, and the defense claims that the confession was coerced in an attempt to protect the girl's mother, Mia Truman.  Will game obsession be seen as powerful enough to provide motive for murder?  I want to look into this further...&lt;br /&gt;&lt;br /&gt;2/1/08: Spellman was convicted of 3rd degree murder.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7705985423370042787?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7705985423370042787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7705985423370042787' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7705985423370042787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7705985423370042787'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/xbox-obsession-claimed-motive-in-baby.html' title='Xbox Obsession Claimed Motive in Baby Murder Trial'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-6302992953855730637</id><published>2008-01-29T16:59:00.000-05:00</published><updated>2008-01-29T17:30:38.556-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Trademarks'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Buzztime Sues Sony for Trademark Violations</title><content type='html'>Buzztime, proprietor of pub trivia games, is suing Sony over its Buzz! franchise of trivia games.  The suit alleges "malicous, fraudulent, knowing, willful and deliberate" trademark violations and seeks destruction of infringing products, actual and punitive damages, legal fees, and an order to not register three pending trademark applications containing the word Buzz! (one with the exclamation point and two without) filed by Sony.  However, Buzztime doesn't have a trademark on the word "buzz," only on derivative marks like buzztime, buzzhead, share the buzz, and buzzkids.  Buzztime claims they have some 13 million players each month.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17155"&gt;What's All This Buzz About?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Trademark are around to protect the use of phrase, slogans, and other identifying marks  in relation to specific products.  Generally, the purpose of the trademark is to designate the origin of goods.  Here, Buzztime is in the trivia video game business, so Sony's use of a similar mark could be infringing.  However, trademark law takes into account the relation between the mark and the goods, giving four levels of classification: generic ("Computer" for a new computer), descriptive ("Holiday Inn"), suggestive ("Coppertone" for suntan lotion), or fanciful (Apple for computers).  Depending on how the mark is classified, it will be granted different levels of protection.  It is hard to say how the courts will classify the mark; my guess is that they will think it is descriptive. and therefore warranting little protection.  However, the products are nearly identical, so there is a great likelihood of confusion.  More on this as it develops...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-6302992953855730637?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/6302992953855730637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=6302992953855730637' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6302992953855730637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6302992953855730637'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/buzztime-sues-sony-for-trademark.html' title='Buzztime Sues Sony for Trademark Violations'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2991734507285579629</id><published>2008-01-25T13:19:00.000-05:00</published><updated>2008-01-25T13:30:19.811-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>Manhunt 2 Release Blocked in UK</title><content type='html'>Unfortunately for Rockstar, their appeal to the Video Appeals Committee after the British Board of Film Classification denied the game a rating for its "unremitting bleakness and callousness of tone," has been overturned by the High Court, holding that the VAC's decision was a clear error of law with regard to assessing harm (cool how I fit three different judicial/regulatory bodies into one sentence: thanks law school!).    The VAC believed the game was suitable for players 18 and over and should be given and 18 certificate, the most stringent rating.  As a Gamasutra reports, this process is pretty new for the British games industry, which rarely bans games.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17113"&gt;Banhunt&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Is anyone else tired of hearing about all of these troubles?  The game is depraved we all know it: no grandma going into a video game store, or unsuspecting parent will buy this game for little Timmy, only to discover that he is hacking another homicidal maniac (not the one he is playing as of course!) with his Wiimote.  I say let the people play!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2991734507285579629?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2991734507285579629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2991734507285579629' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2991734507285579629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2991734507285579629'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/manhunt-2-release-blocked-in-uk.html' title='Manhunt 2 Release Blocked in UK'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2285268034904614254</id><published>2008-01-25T12:57:00.000-05:00</published><updated>2008-01-25T13:19:09.013-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><title type='text'>Epic Requests to See Silicon Knights Engine Code as Legal Battle Continues</title><content type='html'>For those who have not heard the story yet, Epic licensed out its Unreal Tournament 3 Engine to Silicon Knights (and a host of other companies too).  Silicon Knights was none-too-happy about the way Epic behaved afterward, alleging "Rather than provide support to Silicon Knights and Epic’s other many licensees of the Engine, Epic intentionally and wrongfully has used the fees from those licenses to launch its own game to widespread commercial success while simultaneously sabotaging efforts by Silicon Knights and others to develop their own video games."  Notably, Epic did not met a March 2006 deadline for delivery of a working development kit, and did not provide one until November 2006 and provided no instructions on how to use the damn thing.  Silicon Knights further alleges that Epic attempted to avoid its obligations under the Agreement by representing to Silicon Knights that the support,&lt;br /&gt;modifications, or enhancements to the Engine – all of which are essential to the Engine’s proper function – were “game specific” and not “engine level” adaptations, and that Epic therefore need not provide them to any of its licensees, including Silicon Knights...That representation is false, as evidenced in part by the fact that Epic later provided nearly all the Gears of War code to all of its licensees, at no extra charge, in a belated effort at damage control."  Now Epic is requesting to see the engine code for Too Human and SK is fighting it tooth-and-nail.  SK claims that Epic has not demonstrated any need to view the code and no reason why expert witnesses can be utilized to obtain the information they want.  Also on the shadier side, Epic was trying to keep the identity of who will view the source code confidential - the court ruled against that, and against the use of Epic CEO Tim Sweeney as one of the viewers, citing him a playing a role in "competitive decision-making."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=17121"&gt;A Knight's Tale of Epic Proportions&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Epic looks like they are in some hot water now.  It is also very curious why they would try and use CEO Tim Sweeney as one of the viewers of the code - ideally, they would bring in uninterested expert witnesses, say someone for another company that licensed the engine and would be familiar with what Epic distributed.  The case reeks of unfair competition...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2285268034904614254?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2285268034904614254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2285268034904614254' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2285268034904614254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2285268034904614254'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/epic-requests-to-see-silicon-knights.html' title='Epic Requests to See Silicon Knights Engine Code as Legal Battle Continues'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2313913584182428028</id><published>2008-01-22T12:41:00.001-05:00</published><updated>2008-01-22T13:00:40.055-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>Counter-Strike, EverQuest Banned in Brazil</title><content type='html'>A Brazilian judge, Carlos Alberto Simoes, confirmed a ban imposed last October on the popular online games Counter-Strike and EverQuest on the grounds that the games encouraged "the subversion of public order, were an attack against the democratic state and the law and against public security."  Observers have pointed to a Counter-Strike mod that allows the players to be either the police or narcotics smugglers in a Rio slum as a possible impetus.  Perhaps this mod was just too much for democracy to bear.  Why EverQuest was banned is still under debate...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://afp.google.com/article/ALeqM5hBkj-Bi6dzGMMrid_jOE2PHFsw4g"&gt;No More CS or EQ in the BZL&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Could this happen here?  I think for any judge to be able to act so unilaterally, there would have to be much more concrete proof that the games actually have the results the judge claimed they do.  But, what if a study came out confirming game addiction - would WoW be banned (especially now that the game has over 10 million subscribers)?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2313913584182428028?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2313913584182428028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2313913584182428028' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2313913584182428028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2313913584182428028'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/counter-strike-everquest-banned-in.html' title='Counter-Strike, EverQuest Banned in Brazil'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7946746780802138758</id><published>2008-01-16T19:43:00.001-05:00</published><updated>2008-01-16T19:54:16.470-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><title type='text'>Microsoft Files Application for Body Monitoring Software</title><content type='html'>While not directly related to video games (yet), Microsoft has submitted an application to the PTO regarding new software developed to monitor employee performance through such bio-indicators as heart rate, facial expressions, body temperature, movement, and blood pressure.  Predictably, privacy groups are concerned that this level of unprecedented intrusion is too much.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article3193480.ece"&gt;MicroMonitorsoft&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The application of this technology to video games could lead to all sorts of new gaming experiences.  Imagine Eternal Darkness but instead of the fear meter being linked to your character, it is linked directly to you - your racing heart triggers the sound to cut out, or screen to shut off.  This type of software can also be used by developers to gauge how effectively the emotions of their game are coming across - is the game exciting, relaxing, or just plain boring.  Regardless, the software promises to usher in a new era of interactivity.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7946746780802138758?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7946746780802138758/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7946746780802138758' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7946746780802138758'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7946746780802138758'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/microsoft-files-application-for-body.html' title='Microsoft Files Application for Body Monitoring Software'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-3021358773907674081</id><published>2008-01-16T14:43:00.000-05:00</published><updated>2008-01-16T14:47:31.295-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><title type='text'>Stranglehold Commercial Banned in UK</title><content type='html'>Reacting to only two complaints, the UK Advertising Standards Authority has pulled the Stranglehold ad for being likely to encourage and condone violence.  The best part: the message at the bottom of the screen saying that the video used is not actually from the game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/345507/stranglehold-commercial-gets-banhammer-in-uk"&gt;Woo Gets Shooed&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-3021358773907674081?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/3021358773907674081/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=3021358773907674081' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3021358773907674081'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3021358773907674081'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/stranglehold-commercial-banned-in-uk.html' title='Stranglehold Commercial Banned in UK'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5199296213958896796</id><published>2008-01-16T13:01:00.000-05:00</published><updated>2008-01-16T14:43:17.590-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>ESA Forms PAC</title><content type='html'>The Entertainment Software Association, a group representing major game publishers such as Disney, Microsoft, Nintendo, Sony, and EA, created a PAC to support champions of the video game industry.  Though they are looking to donate between $50,000 and $100,000 across many national candidates, Michael Gallagher, head of ESA, insists that the donations prove that ESA is giving candidates support, even if small.  In addition to the money, Gallagher remarks about the mobilization of the Video Game Voters Network, a group of 100,000 gamers that are concerned about video game issues - what candidate would not want that support?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nytimes.com/2008/01/15/technology/15game.html?ex=1201150800&amp;en=7f29da8c796797d9&amp;ei=5070&amp;emc=eta1"&gt;The Billions of Dollars Industry Finally Grows Up...I'm so proud&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5199296213958896796?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5199296213958896796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5199296213958896796' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5199296213958896796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5199296213958896796'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/esa-forms-pac.html' title='ESA Forms PAC'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2326938718802458217</id><published>2008-01-15T18:38:00.000-05:00</published><updated>2008-01-15T18:58:51.243-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Virtual Property'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Trademarks'/><title type='text'>Second Life Patent Trademark Office Opens</title><content type='html'>It is official: Second Life has its own &lt;a href="http://www.slpto.com/"&gt;Patent and Trademark Office&lt;/a&gt;.  After paying a visit to this virtual PTO, it seems that it is more of a copyright registry than a patent office.  The website promises real protection for virtual assets, but how it can provide real protection without using a real legal system is curious. It also hopes to provide tools to protect IP without having to resort to using those pesky lawyers!   &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.davis.ca/en/blog/Video-Game-Law/2008/01/15/Second-Life-Patent-and-Trade-Mark-Office-It-was-only-a-matter-of-time-really"&gt;PT...what?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The folks over at Davis make some good points about the viability of this office.  It is also worth noting that these guys don't really seem to know what a patent is, or they would have called their site SLCTO, Second Life Copyright and Trademark Office.    Most of the IP in SL is protected under copyright, and even if people were creating patentable inventions (which they probably are), there does not seem to be any examination process (which is necessary).  Plus, in the real world, securing copyright protection is cheap and easy for those interested in pursuing it; perhaps, this site will streamline the process for the average SL user, making it even easier.&lt;br /&gt;&lt;br /&gt;All of the I-can't-believe-this-will-work-because-I'm-a-lawyer rhetoric aside, it seems like a good idea to create a centralized repository for the innovations of Second Life, not only for viewing and record-keeping, but also to provide a dependable catalog should a "first world" dispute arise.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2326938718802458217?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2326938718802458217/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2326938718802458217' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2326938718802458217'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2326938718802458217'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/second-life-patent-trademark-office.html' title='Second Life Patent Trademark Office Opens'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-4114025777440734244</id><published>2008-01-15T18:29:00.000-05:00</published><updated>2008-01-15T18:35:55.121-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><title type='text'>Hasbro Sues Scrabulous Creators</title><content type='html'>Jayant and Rajat Agarwalla, Indian creators of Scrabulous, a Facebook Scrabble knock-off with 2.3 million users, are about to get sued by Hasbro for copyright infringement.  Even though the game is free (or precisely because the game is free), Hasbro must enforce its IP rights if it would like to keep them.  The brothers admit that they began their work "without thinking through the legal aspect at the time," although they did send a letter to Hasbro that was never answered.  EA has the rights to the electronic version of Scrabble, so I'm sure they are not too pleased either.    Now, the lawyers are working on settling a deal.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.1up.com/do/newsStory?cId=3165409"&gt;You Can't Be, Scrabulous!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-4114025777440734244?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/4114025777440734244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=4114025777440734244' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4114025777440734244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4114025777440734244'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/hasbro-sues-scrabulous-creators.html' title='Hasbro Sues Scrabulous Creators'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7898986573079915714</id><published>2008-01-15T18:05:00.000-05:00</published><updated>2008-01-16T13:58:05.041-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><title type='text'>UK PM's Knife Ban Extends to Video Games (!?!)</title><content type='html'>Gordon Brown, the prime minister of the United Kingdom, told reporters at the popular British tabloid, The Sun, that he is cracking down on knives throughout the UK, including in video games.  Brown called for "computer game designers to stop their characters using blades."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=16957"&gt;How Will Mama Cook Without Her Knives?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Interesting to see where this goes...but doesn't it seem odd that video games are targeted, yet movies with gory slasher scenes did not get a mention.  Frankly, the knife epidemic may be so out-of-hand in Britain, they should ban Hamlet, because SO many people get stabbed - poor Polonius...&lt;br /&gt;&lt;br /&gt;Update 1/16/08:  Looks like I may have jumped the gun here.  For now, there will be &lt;a href="http://gamepolitics.com/2008/01/16/british-pm-no-change-in-games-policy-despite-knife-concerns/"&gt;no significant changes&lt;/a&gt; in policy&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7898986573079915714?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7898986573079915714/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7898986573079915714' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7898986573079915714'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7898986573079915714'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/uk-pms-knife-ban-extends-to-video-games.html' title='UK PM&apos;s Knife Ban Extends to Video Games (!?!)'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5828675171617049952</id><published>2008-01-11T14:55:00.000-05:00</published><updated>2008-01-11T15:14:08.561-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Sony, Nintendo Sued For Controller Patent Infringement</title><content type='html'>Copper Innovations Groups, a PA based group, is suing Sony and Nintendo for their purported infringement of one of its patents, titled, "Hand Held Computer Input Apparatus and Method."  The method involves assigning hardware identification numbers to device transmissions in order to connect and organize inputs to a system.  Specifically targeted are the Wii Remote, Nunchuk, Sixaxis controller, and the Blu-Ray remote.  The company is seeking not only damages, legal fees, and interest, but also a permanent injunction to prevent further profiteering. Microsoft is notably absent. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=16911"&gt;Copper May Have Struck Gold&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I checked out the &lt;a href="http://www.google.com/patents?id=Hd8lAAAAEBAJ&amp;dq=Hand+Held+Computer+Input+Apparatus+and+Method"&gt;patent&lt;/a&gt;, and it is hard to say if the Wii and PS3 utilize this technology without being able to see more about the hardware in those systems.  However, the patent presents a very straightforward way of setting up a plurality of transmitters and providing a framework for the receiver to know which transmitter is sending what using identification numbers; this is an obvious way of tackling this problem, and it would be interesting to see how these companies would not utilize the method described in the patent short of having a specific receiver for each input transmitter, which seems highly inefficient.&lt;br /&gt;&lt;br /&gt;To Copper's credit, at least he came up with this patent and isn't being a complete troll like the AVG folks...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5828675171617049952?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5828675171617049952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5828675171617049952' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5828675171617049952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5828675171617049952'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/sony-nintendo-sued-for-controller.html' title='Sony, Nintendo Sued For Controller Patent Infringement'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-4692200241124510147</id><published>2008-01-10T15:50:00.000-05:00</published><updated>2008-01-10T15:59:12.132-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Virtual Property'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><title type='text'>Virtual Media Company Hires Virtual Law Firm for Virtual IPO</title><content type='html'>Here is an interesting story about a Second Life business, MetaNetwork Media, that hired a virtual law firm, the MetaLegal Firm, to help them go "public" in SL.  Benjamin Duranske, author of Virtually Blind, makes some good points about the legality and ethical nature of such actions.  While the ToS for SL expressly claims that all stock transactions in SL are just for fun, the easy convertibility of Lindens to US dollars, makes the securities implications decidedly real.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://virtuallyblind.com/2008/01/05/virtual-firm-hired/"&gt;What Exactly Does Virtual Mean?&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-4692200241124510147?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/4692200241124510147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=4692200241124510147' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4692200241124510147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4692200241124510147'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/virtula-media-company-hires-virtual-law.html' title='Virtual Media Company Hires Virtual Law Firm for Virtual IPO'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-3411242854890626760</id><published>2008-01-10T15:13:00.000-05:00</published><updated>2008-01-10T15:33:35.378-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>Yee Appeals CA Video Game Law Ruling</title><content type='html'>State Senator Leland Yee (D) of California filed an appeal of USDC ruling by Judge Ronald Whyte that found a $1000 penalty for the sale of ultra-violent video games to minors to be unconstitutional.   He has the support of the Governator, but given the fact that every time legislation like this is proposed, it is found to be unconstitutional, my guess is that this will also lose on appeal.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamepolitics.com/2008/01/10/california-files-appeal-on-video-game-law-ruling/"&gt;Futuli-Yee&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;He argues that surely our forefathers would never have dreamed that the 1st amendment would be used to allow our children to be exposed to violence...then again, our founding fathers had slaves.  The comments that follow the article, while vitriolic, make good points about Yee's "historical" arguments.  Rhetoric aside, without any clear evidence of video game's effect on the youth, it will be near impossible for Yee to prove the law is narrowly tailored to serve a compelling interest&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-3411242854890626760?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/3411242854890626760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=3411242854890626760' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3411242854890626760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3411242854890626760'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/yee-appeals-ca-video-game-law-ruling.html' title='Yee Appeals CA Video Game Law Ruling'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-4180463894470106946</id><published>2008-01-08T17:03:00.000-05:00</published><updated>2008-01-10T16:00:54.873-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><category scheme='http://www.blogger.com/atom/ns#' term='Franchise IP'/><title type='text'>GH Injunction Denied</title><content type='html'>An injunction sought by The Romantics against Activision to stop the sale of Guitar Hero Encore: Rock the 80s, was denied by a US District Court judge.  The Romantics claimed that the cover version of "What I Like About You" was too similar to the original recording.  The injunction was denied because The Romantics were unable to show a substantial likelihood of success on the merits.  Activision plans to use the denial to support the dismissal of the case.&lt;br /&gt;&lt;br /&gt;&lt;a href"http://www.davis.ca/en/blog/Video-Game-Law/2007/12/19/Guitar-Hero-Injunction-Denied"&gt;What I'd Like To Sue&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It is amazing to me that The Romantics would have their music introduced to a whole new range of listeners by these games and then they would try to sue the game company for it.  Guitar Hero will sell pretty much no matter the songs, as long as they are semi-popular: it seems to me The Romantics should be happy their song was chosen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-4180463894470106946?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/4180463894470106946/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=4180463894470106946' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4180463894470106946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4180463894470106946'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/gh-injunction-denied.html' title='GH Injunction Denied'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5742040207359093950</id><published>2008-01-08T16:55:00.000-05:00</published><updated>2008-01-08T17:01:49.980-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><title type='text'>$5 Million Damages sought for Xbox Live Outages</title><content type='html'>Despite Microsoft's apology and promise of a free downloadable game, three Texas residents are suing Microsoft for the outage of Xbox Live service during the holidays and are seeking a ridiculous $5,000,000, without any claim of specific damages.  Plaintiffs allege that Microsoft knew there would be increased use, but "failed to provide adequate access and service to Xbox Live and its subscribers."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/news/6184323.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;4"&gt;Are these gamers serious?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Good luck getting around the Terms of Service...they're going to need it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5742040207359093950?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5742040207359093950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5742040207359093950' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5742040207359093950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5742040207359093950'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/5-million-damages-sought-for-xbox-live.html' title='$5 Million Damages sought for Xbox Live Outages'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-3799185373093744927</id><published>2008-01-08T16:46:00.001-05:00</published><updated>2008-01-08T16:51:14.153-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><title type='text'>Ron Paul: The Burning Crusade</title><content type='html'>In an unexpected public demonstration, 200 alliance members in WoW staged a march for Ron Paul, a long shot presidential candidate.  The march went smoothly, with minimal interference from the general public.  Some even went as far as to design crests for their shirts with a document that resembles the constitution. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.1up.com/do/newsStory?cId=3165193"&gt;mmoRPg&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Cooler than Second Life political participation?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-3799185373093744927?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/3799185373093744927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=3799185373093744927' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3799185373093744927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/3799185373093744927'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/ron-paul-burning-crusade.html' title='Ron Paul: The Burning Crusade'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8413907571268785857</id><published>2008-01-07T19:38:00.000-05:00</published><updated>2008-01-08T16:14:46.226-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><title type='text'>Mousechief Secures Patent on Interactive Narrative Operated by Introducing Encounter Events</title><content type='html'>A tip of the hat to Keith Nemitz, creator of the Witch's Yarn, for successfully navigating the patent world on his own.  He was granted a patent for his innovative game mechanic of using nouns instead of actions to advance a story in the game.  I think the most interesting part of the article are the comments at the end where the "chorus" is letting Nemitz have it for patenting his idea.  Hopefully, the masses will understand that a patent is only as evil as the person holding it; Nemitz claims that he will only use his patent for good...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=16833"&gt;Mousechevious&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I had a chance to read the patent and play the game.  The patent makes a big distinction between traditional games, which utilize verb-based interaction, and his present invention that uses nouns.  He makes the distinction between old games where you PICK UP the axe and his model where the player selects AXE, and the game does the rest.  In the Witch's Yarn, the player is presented with objects that are used to push the story forward, but the player does not know how these objects will affect the world, and the order of object choice determines the gameplay.  Theoretically, the noun-based system is more dynamic because the player doesn't know what verb will attach to the noun chosen, i.e., choosing wool now may cause the witch to begin spinning, while later she might give the wool to a customer who was not there before.&lt;br /&gt;&lt;br /&gt;Despite his assertion that there is a qualitative difference between the experiences, it seems to me that hiding the verb from the player is all that he is doing.  It is well established to have multiple actions for any one in-game object depending on the timing of selection, i.e. sell the helmet at the vendor, pick up the helmet, wear the helmet when you get to the proper level, and his idea of rewinding is also not new (Prince of Persia: Sands of Time).  The innovative step seems small to me: it makes me wonder, is any new game play method no matter the proximity to others patentable?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8413907571268785857?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8413907571268785857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8413907571268785857' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8413907571268785857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8413907571268785857'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/mousechief-secures-patent-on.html' title='Mousechief Secures Patent on Interactive Narrative Operated by Introducing Encounter Events'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-138718844561208696</id><published>2008-01-07T19:22:00.000-05:00</published><updated>2008-01-07T19:32:00.949-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>VG Tax Proposed to Fund Wisconsin Juvenile Justice System</title><content type='html'>Jon Erpenbach, a Wisconsin state senator, has proposed a new bill that would raise the legal age of adults from 17 to 18.  This change would result in an increased financial burden on the state's juvenile justice system.  To alleviate that burden, he also proposed a one percent sales tax on all video games.  Apparently, gamers "made aware" of the bill are outraged by the implied link between video games and violent youth.  Lucky for us, Erpenbach has considered other sources of funding if the tax does "not find traction."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=16853"&gt;Sure...Tax the Gamer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I wonder if video games were targeted because they are hot-sellers or because of their affiliation with the youth, or a little of both.  It seems like a lucrative avenue of approach for the state, but at the same time, it has yet to be proven that there is any real link between violent behavior and video games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-138718844561208696?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/138718844561208696/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=138718844561208696' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/138718844561208696'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/138718844561208696'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2008/01/vg-tax-proposed-to-fund-wisconsin.html' title='VG Tax Proposed to Fund Wisconsin Juvenile Justice System'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-1328008966887255419</id><published>2007-11-16T15:19:00.000-05:00</published><updated>2008-01-08T15:42:46.455-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><title type='text'>Jack Thompson Suing Gamepolitics.com and parent ECA</title><content type='html'>Jack Thompson, real name Jack Chumpson, has decided to sue Gamepolitics, a great site dedicated to the intersection of politics and video games.  He claims that the site is industry apologist and part of a much larger conspiracy to have him disbarred.  Perhaps Thompson should understand that it is his irrational use of legal systems to further his agenda that is putting him under review by the Florida bar.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamepolitics.com/2007/11/16/jack-thompson-petitions-court-to-sue-gp-eca/"&gt;Thompson suing GP!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thompson is basing some his allegations on comments posted to GP, which Dennis McCauley, the owner did not post, which threatened Thompson with death (?).  McCauley removed as soon as he saw it.  Is he serious?  Thompson's kids must be so embarrassed their father is so zealous and out of touch.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-1328008966887255419?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/1328008966887255419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=1328008966887255419' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1328008966887255419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1328008966887255419'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/11/jack-thompson-suing-gamepoliticscom-and.html' title='Jack Thompson Suing Gamepolitics.com and parent ECA'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-1806167849154010941</id><published>2007-11-05T16:56:00.000-05:00</published><updated>2007-11-05T17:10:13.549-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>ESRB Upholds Manhunt 2 Rating Despite Dubious Mods; Target Still Won't Sell in Stores</title><content type='html'>The ESRB, showing a good amount of common sense, ruled that its M rating for Manhunt 2 will stand, even though some modded Playstation Portables are capable of accessing certain content deemed Adult-Only.  Patricia Vance delineated this ruling from the ESRB's opinion of the Hot Coffee mod from GTA: San Andreas, pointing to the increased inaccessibility from needing a modded PSP versus PC software and the fact that the content was disclosed to the ESRB when the M rating was given.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/news/6182210.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;8"&gt;ESRB Allows Manhunt 2 Rating to Stand&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I think the ESRB is doing the right thing here.  It takes a lot of effort to unlock this content, and if Take Two was upfront about it being there, no point in punishing them with further delays and increased headache.&lt;br /&gt;&lt;br /&gt;Despite this "endorsement" (?), Target has still decided not to sell the game on its shelves, though they will sell it online.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamesindustry.biz/content_page.php?aid=30294"&gt;M for Missing Target&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-1806167849154010941?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/1806167849154010941/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=1806167849154010941' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1806167849154010941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1806167849154010941'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/11/esrb-upholds-manhunt-2-rating-despite.html' title='ESRB Upholds Manhunt 2 Rating Despite Dubious Mods; Target Still Won&apos;t Sell in Stores'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5370790093581357812</id><published>2007-11-05T16:38:00.000-05:00</published><updated>2007-11-05T16:46:52.297-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Virtual Property'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><title type='text'>Second Second Life Lawsuit Over Erotic Goods</title><content type='html'>A group of six players of Second Life have banded together and named Thomas Simon, aka Rase Kenzo, defendant in suit alleging virtual item theft and reproduction.  Kevin Alderman, notorized for his Eros sex bed lawsuit, is one of the plaintiffs in this case as well.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamepolitics.com/2007/10/28/virtual-sex-toys-hacks-second-life-lawsuit/"&gt;Sex Toys Aren't All Fun and Games&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;After hearing Alderman speak at the Virtual Worlds Conference, I understand why he takes this so importantly; for him, it is his livelihood.  I just wonder if his actions are not akin to those of the music industry when they try to deal with digital piracy by suing individual infringers?  Probably not, since the deterrent factor will be strengthened by the small number of infringers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5370790093581357812?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5370790093581357812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5370790093581357812' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5370790093581357812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5370790093581357812'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/11/second-second-life-lawsuit-over-erotic.html' title='Second Second Life Lawsuit Over Erotic Goods'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-1337100276989523319</id><published>2007-11-05T16:27:00.000-05:00</published><updated>2007-11-05T16:36:03.028-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>BioWare/Pandemic Acquisition Ok'ed</title><content type='html'>Antitrust Regulators have allowed EA's $775 million dollar purchase of BioWare's and Pandemic's parent VG Holding Group from Elevation Partners, notorious for having Bono as one of its investors.  Elevation Partner's founder, John Riccitiello, is currently the CEO and formerly the president of EA, so naturally that raised some flags initially.  However, FTC clearance was given for EA to continue amassing juggernautness. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=16125"&gt;BioWare and Pandemic are almost EA's!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Damn.  It sure looks like Riccitiello is making money every which way on this deal.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-1337100276989523319?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/1337100276989523319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=1337100276989523319' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1337100276989523319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1337100276989523319'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/11/biowarepandemic-acquisition-oked.html' title='BioWare/Pandemic Acquisition Ok&apos;ed'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-194765393680624322</id><published>2007-10-31T20:12:00.000-05:00</published><updated>2007-10-31T20:23:40.844-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>ESA Joins MPA for Anti-Piracy Fight in Malaysia</title><content type='html'>The Entertainment Software Association and the Motion Picture Association have teamed up to fight piracy in Malaysia.  The enforcement initiative, called Operation Games Attack, is targeting the illegal production and distribution of games.  The announcement was big enough to attract the Deputy Minister of the Ministry of Domestic Trade and Consumer Affairs of Malaysia.  The program will provide anti-piracy training in addition to increased resources for enforcement of international IP rights.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=16067"&gt;ESA + MPA = SAME Plan of Attack&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-194765393680624322?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/194765393680624322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=194765393680624322' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/194765393680624322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/194765393680624322'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/10/esa-joins-mpa-for-anti-piracy-fight-in.html' title='ESA Joins MPA for Anti-Piracy Fight in Malaysia'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8791181747392621456</id><published>2007-10-19T14:25:00.000-05:00</published><updated>2007-10-19T14:31:03.674-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>E for All 2007 Day One</title><content type='html'>Reporting semi-live from the E for All, this game expo is amazing.  Having never been to one before, I am getting a bit of the "kid in the candy store" feeling.  There were a couple of games I was looking for and a couple of things I discovered.  Rock Band is the gem of the show.  I played Epic by Faith No More and Dani California by Red Hot Chili Peppers on the guitar with my brother backing me up on vocals.  It was HOT!  That game is the best.  Guitar Hero III was cool, but nothing too different than what I have come to expect.  Super Mario Galaxy and Super Smash Bros. Brawl looked predictably sweet.  I did find Piano Wizard, a piano game/trainer.  It had multiple stages of play, and by the end, if you played it enough, you would learn to read music, which is pretty cool.  I had great fun the first day, and I'm headed back there again right now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8791181747392621456?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8791181747392621456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8791181747392621456' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8791181747392621456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8791181747392621456'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/10/e-for-all-2007-day-one.html' title='E for All 2007 Day One'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2892483680299348191</id><published>2007-10-15T15:34:00.000-05:00</published><updated>2007-10-15T15:44:53.809-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><title type='text'>Fox Calls in a Hit on Hitman</title><content type='html'>Twitch, a movie news site, has reported that Fox has hired a "consultant" to assist in the final edit of the Hitman movie, slated to be released in November. Apparently, the first cut was extremely violent with head shots and other sequences of gore.  Fox brought in Nicholas De Toth, the mastermind behind the PG-13 version of Live Free or Die Hard, to sanitize the movie, but claims that the released version will still be rated R.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://twitchfilm.net/site/view/fox-responds-on-hitman/"&gt;Hitman Gets Hit&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;While this story is not directly related to video game law, it seems strange to me that other media outlets are effectively trying to censor the game's IP.  How can you have a movie called Hitman, about a guy named Agent 47 who kills people, but have it sanitized.  It seems to me that the gamers that loved the game would love to see Hitman in action, not Hitman where we hear the gun shots and it fades to black.  Since Hitman is a video game movie, perhaps Fox thinks they can appeal to wider demographic, but this seems like selling cigarettes to kids --&gt; would we want the kids to see a sanitized playboy movie, only to have them discover that when they opened the magazine they saw much more than they should?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2892483680299348191?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2892483680299348191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2892483680299348191' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2892483680299348191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2892483680299348191'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/10/fox-calls-in-hit-on-hitman.html' title='Fox Calls in a Hit on Hitman'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8646437722468163295</id><published>2007-10-15T15:13:00.000-05:00</published><updated>2007-10-15T15:23:45.449-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Virtual Property'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><title type='text'>MMOs - Vehicles for Money Laundering</title><content type='html'>According to this article from M-Net, Symantec, an internet security company, has begun targeting MMOs, such as Second Life and WoW, as potential outlets for criminals to launder money.  Essentially, the article claims, that given the large amounts of basically unregulated transactions that occur in these worlds, it would be easy for dummy accounts to be created, for criminals to put money into these accounts, transfer the money in game, and then cash out in a different currency, all without being tracked.  In addition, Symantec believes that much of software released to alter the interface of MMOs is laced with malicious programs designed to mine data and track keystrokes.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://m-net.net.nz/1929/latest-news/latest-news/second-life-wow-a-target-for-money-laundering-g.php"&gt;World of Washcash&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It will be interesting to see if these fears are founded.  If they are, who is going to stop it: the developers? the government? the players?  It would be a jurisdictional nightmare if criminals in Russia laundered money through Second Life and cashed out in Hungary.  Perhaps we should look into a VICJ - a Virtual International Court of Justice.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8646437722468163295?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8646437722468163295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8646437722468163295' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8646437722468163295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8646437722468163295'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/10/mmos-vehicles-for-money-laundering.html' title='MMOs - Vehicles for Money Laundering'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-4280910964189072671</id><published>2007-10-15T13:09:00.000-05:00</published><updated>2007-10-15T14:51:38.510-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Trademarks'/><title type='text'>Virtual Worlds Day Two</title><content type='html'>Sorry for the delay folks, I know that many of you couldn't wait to get highlights from the second day, so here they are:&lt;br /&gt;&lt;br /&gt;Keynote Address from Christian Renaud, Chief Architect of Networked Virtual Environments for Cisco:  Urged the attendees to move to open standards with the purpose of propelling virtual worlds into the mainstream.  He thinks that to be able to do this, the industry must allow common identities (meaning avatars that can transcend worlds to some degree), common metrics (meaning that the worlds are measured on a common scale so that consumers can differentiate between them in a useful way), common platforms (meaning namely interoperability), and common understanding (alluding to focused vision of where virtual worlds are headed).  As Gary McGinty, CEO of Big Bad Wolf, said to me afterward about Renaud's speech, "The quote of the conference was, 'Do you want all of Betamaxx, or a piece of VHS?'"  &lt;br /&gt;&lt;br /&gt;Visionary Panel - Where the Platforms are Going Next - The panel consisted of Christopher Klaus (CEO, Kaneva), Michael Wilson (CEO, Makena), Raph Koster (CEO, Areae), Corey Bridges (Co-founder of Multiverse), Stephen Lawler (General Manager of Virtual Earth), Hui Xu (Founder and CEO, HiPiHi), and was moderated by Mark Wallace, blogger and co-author of Only A Game with Peter Ludlow, an excellent read: For those unacquainted with this panel, it is populated by some of the most influential people in the virtual worlds industry.  The panel believes that there is great opportunity for virtual worlds growth in the areas of web integration (meaning connecting worlds to streaming media and other forms of content already available on the web) and connecting virtual worlds to social networks already in existence, such as Facebook or MySpace.  The panel also concluded though that growth is not unilateral anymore and that there is potential to grow in many directions.  One such area is in business models.  Other possibilities for innovation included easier usability for denizens and capability for users to connect to virtual worlds online.  Koster, perhaps the panel's most colorful character, was adamant that 3D was not the answer to everything online.  He believes that user interface should be determined by the task at hand, and that there are some tasks on the internet that are just easier in 2D (like reading a newspaper article).  He made excellent point that media outlets accrete, they do not replace (TV didn't replace radio, they both exist).  Along those lines, virtual worlds are not here to replace old forms of entertainment, but can provide a new vehicle for media delivery.  He also made a good point about the lack of difference between games and serious games, stating that we are all in the bookstore business, not the non-fiction aisle business.  &lt;br /&gt;&lt;br /&gt;Virtual Worlds and the Music Industry - The panel had representatives from Virtual MTV, Zwinky, and Doppelganger, the company behind V-Side: I found this to be one of the most interesting sessions at the the whole show.  These three projects all work on delivering music to listeners in new and more interactive ways.  Virtual worlds provide a fantastic opportunity for artists to connect with fans on a more personal level without all of the attendant risks of making public appearances.  Matt Bostwick, the SVP of franchise development for MTV Music Group, previewed VLES - Virtual Lower East Side - with a machinama music video.  The CEO of Doppelganger, Tim Stevens, believes that music delivery is fundamentally changing in that content must be delivered to the consumer now, not like before when listeners had to dial in, tune in, etc..&lt;br /&gt;&lt;br /&gt;The conference had a series of lectures, but also an expo hall.  In the expo hall I met David Colleen, head of Planet 9 Studios.  Planet 9 is doing some interesting work creating 3D models of many of the major cities in the world.  They had one particularly cool demonstration of their Virtual Earth (TM) in a GPS navigation so that the map was not a flat, nondescript 2D image, but a full 3D view of the city - very cool.  Right after I finished speaking with him, I went to listen to the visionary panel, where one of the speakers was head of Microsoft's Virtual Earth (TM), Microsoft's version of Planet 9's product.  Both have the same trademark on essentially the same product.  I may be fresh out of school, but...  &lt;br /&gt;&lt;br /&gt;All-in-all, I would say that the conference was a success, not only for myself, but for the entire industry.  They know they are on the cusp of being mainstream - give it ten years.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-4280910964189072671?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/4280910964189072671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=4280910964189072671' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4280910964189072671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4280910964189072671'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/10/virtual-worlds-day-two.html' title='Virtual Worlds Day Two'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7982074290307779893</id><published>2007-10-10T23:49:00.000-05:00</published><updated>2007-10-11T01:13:08.869-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Virtual Property'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><title type='text'>Virtual Worlds Day One</title><content type='html'>So day one is finished: it was not exactly as I expected.  There was little representation from game worlds; most of the attendees were involved in social networking sites, content creation, and other virtual environment-type pursuits.  Here are some highlights:&lt;br /&gt;&lt;br /&gt;Keynote Speaker Anthony Zuiker, creator of CSI:  Gave an entertaining speech laying down the most recent approach to marketing CSI by connecting TV, online, mobile, and gaming platforms to give a total media package.  Build the content and they will come.&lt;br /&gt;&lt;br /&gt;Edward Castronova's Perfidious Economy: The speech was meant to get the attendees thinking about policy issues in virtual worlds.  He played an old economics game with three volunteers (me being one of them) involving the pooling of common resources to illustrate that whether dictatorship or democracy rules, often, the result of external organization is more resources for all.  He argues that the fun of MMOs comes from this sharing of common resources.  I thought his argument that placing an external structure on a virtual economy could increase resources (here being not only wealth, but also fun) was an interesting contrast to the usual murmuring complaints of those that think that the players should be able to do whatever they want.&lt;br /&gt;&lt;br /&gt;Sean Kane's IP Wealth and Pitfalls of Synthetic Worlds: It was essentially a refresher from my copyright course, covering the many layers of copyrightability within virtual worlds with two big take-aways: 1. Copyrights are cheap at $45, so just get one; and 2. Copyright vigilance is a lot cheaper than litigation - so hire a lawyer!&lt;br /&gt;&lt;br /&gt;Blake Lewin's Announcement of a Partnership between Turner Networks and Kaneva: Lewin described Turner's business model as aggregating content to suit a particular niche audience, and then using this audience to sell advertising for other products that niche may enjoy.  Turner has used Kaneva to create a virtual environment for propagating Turner's licensed content.  Inside this virtual world, there were screens everywhere constantly showing Turner content.  These environments range from a hypothetical TBS building (very funny), to a TNT land (knows drama), to a recreation of the Family Guy house for watching Family Guy with friends.  It will be interesting to see if people will sign in to watch TV with friends --&gt; will the experience be the same as actually watching it with friends?&lt;br /&gt;&lt;br /&gt;Overall, the day was a success and I am looking forward to tomorrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7982074290307779893?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7982074290307779893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7982074290307779893' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7982074290307779893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7982074290307779893'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/10/virtual-worlds-day-one.html' title='Virtual Worlds Day One'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5290366402582279122</id><published>2007-10-10T02:08:00.001-05:00</published><updated>2007-10-10T03:35:08.383-05:00</updated><title type='text'>I'm Back - Virtual Worlds 2007</title><content type='html'>Hi everybody - it's Doctor Nick.  Just Kidding: I am back blogging, coming live from Virtual Worlds 2007 at the San Jose Convention Center.  Stay tuned for more posting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5290366402582279122?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5290366402582279122/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5290366402582279122' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5290366402582279122'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5290366402582279122'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/10/im-back-virtual-worlds-2007.html' title='I&apos;m Back - Virtual Worlds 2007'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8599552072124468212</id><published>2007-08-09T22:06:00.001-05:00</published><updated>2007-08-24T04:31:29.947-05:00</updated><title type='text'>Update</title><content type='html'>Just wanted to let all of my faithful readers out there know that I will be gone for a little while enjoying my post bar vacation.  I assure you that I will be back in full force soon.&lt;br /&gt;&lt;br /&gt;Thanks&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8599552072124468212?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8599552072124468212/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8599552072124468212' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8599552072124468212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8599552072124468212'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/08/update.html' title='Update'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7704593830042216863</id><published>2007-07-20T02:19:00.000-05:00</published><updated>2007-07-20T02:31:58.881-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>"Spastic" Too Offensive for UK Players</title><content type='html'>Following the recall of Mind Quiz for use of the word "spastic," Nintendo has likewise pulled the newest installment of its Mario Party franchise.  Cleverly titled Mario Party 8, some discs contained a manufacturing defect by using the word spastic.  Hoping to avoid too much hoopla, they plan on relaunching the game immediately.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=14698"&gt;Spastic...really&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Being educated from Berkeley, I am PC almost to a fault.  But I just wonder how anybody could really be offended by Mario Party?  Mind Quiz maybe since it is trying to rate intelligence, but frankly, every time I have ever played Mario Party my frenetic button mashing during mini-games is completely mindless.  I feel like even if the parent is offended, the kid playing doesn't care.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7704593830042216863?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7704593830042216863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7704593830042216863' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7704593830042216863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7704593830042216863'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/07/spastic-too-offensive-for-uk-players.html' title='&quot;Spastic&quot; Too Offensive for UK Players'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-452426869459619884</id><published>2007-07-20T01:53:00.000-05:00</published><updated>2007-07-20T02:17:59.771-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Summertime, and the Litigation is Easy...</title><content type='html'>To all my faithful readers out there, I apologize for slacking on my blogging duties.  I have been preparing for the CA bar, and it has left me little motivation to do anything else.  Luckily, there has been a recent spat of video game litigation to draw me back in.  Here are four updates on widely publicized suits.  &lt;br /&gt;&lt;br /&gt;Microsoft sued in two states for the scratching of game discs:&lt;br /&gt;&lt;br /&gt;1. &lt;a href="http://www.washingtonpost.com/wp-dyn/content/article/2007/07/14/AR2007071400562.html"&gt;Florida&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=14754"&gt;California, too&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sony settles on the overtime lawsuit with its employees:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.davis.ca/en/blog/Video-Game-Law/2007/07/10/SCEA-Settles-Overtime-Lawsuit"&gt;$8.5 million paid out&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Midway hit with a class action suit involving misrepresentations of and failure to disclose that it was "grossly underperforming because it was experiencing operational difficulties."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=14745"&gt;67% Decline in Stock Value, No Basis for Financial Statements, He's Heating Up...Insider Trading! He's on Fire!&lt;/a&gt;  &lt;br /&gt;&lt;br /&gt;Lets not forget all of the litigation that Microsoft is trying to avoid by extending the warranties of all Xbox 360's three years to handle the dreaded red rings of death malfunction:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=14577"&gt;Microsoft's $1 billion Reddening Ring&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Looks like I'm taking the bar a bit too late to get in all of the fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-452426869459619884?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/452426869459619884/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=452426869459619884' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/452426869459619884'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/452426869459619884'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/07/summertime-and-litigation-is-easy.html' title='Summertime, and the Litigation is Easy...'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8695670459802294646</id><published>2007-07-04T14:46:00.000-05:00</published><updated>2007-07-04T14:52:14.173-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><title type='text'>Woman WoW Player Arrested for Child Abduction</title><content type='html'>When I read the headline, "WoW Player Arrested for Child Abduction," I thought the worst.  But, as it turns out, a 31 year-old Australian woman had formed a relationship with a 17 year-old North Carolina boy, and was arrested after coming over to this country to pick the boy up and take him back to Australia.  She claimed that the boy's family paid for her to visit, but the parents are denying that allegation.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/news/show_blog_entry.php?topic_id=25745808"&gt;Woman Arrested for Trying to Take Underage WoW Friend Back to Australia with her&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;While I certainly would never condone illegal behavior, that boy is probably stoked that he landed that older broad, but not that he did so through WoW.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8695670459802294646?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8695670459802294646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8695670459802294646' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8695670459802294646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8695670459802294646'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/07/woman-wow-player-arrested-for-child.html' title='Woman WoW Player Arrested for Child Abduction'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-1064675570526661267</id><published>2007-06-29T12:41:00.000-05:00</published><updated>2007-06-29T12:52:02.607-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><title type='text'>ESA Stoked About Pirate's Arrest</title><content type='html'>The ESA, with its keen interest in stopping piracy, has begun highlighting specific instances of law enforcement stopping malicious pirates.  Hailing from my hometown of San Diego, CA, Frederick Brown is facing 10 felony-level counts including, "grand theft, computer crime, and trafficking counterfeit marks."  Upon raiding his house, the law found over a thousand counterfeit discs and mod chips to boot.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamepolitics.com/2007/06/29/yarrrgh-game-pirate-caught-in-san-diego/"&gt;One Less Pirate in San Diego&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Imagine going to jail for a really long time over mod chips and video games...I hope he made a lot of money for a lawyer before he got busted; apparently he made enough to post $100,000 bail.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-1064675570526661267?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/1064675570526661267/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=1064675570526661267' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1064675570526661267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1064675570526661267'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/esa-stoked-about-pirates-arrest.html' title='ESA Stoked About Pirate&apos;s Arrest'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-6174342703828715529</id><published>2007-06-28T18:46:00.000-05:00</published><updated>2007-07-05T13:25:16.568-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Virtual Property'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>South Korea Begins Taxing Virtual Money Transactions</title><content type='html'>Coming to me via Law of the Game (shout out to a new VG law blogger), South Korea has begun imposing a Value-Added tax to all virtual goods sold in real world transactions.  I could try and explain, but Mark Methenitis does a great job, so check it:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://lawofthegame.blogspot.com/2007/06/south-korea-to-impose-vat-on-real-money.html"&gt;VAT implemented: WoW&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A report on how the US will approach this issue is due in about a month.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-6174342703828715529?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/6174342703828715529/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=6174342703828715529' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6174342703828715529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/6174342703828715529'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/south-korea-begins-taxing-virtual-money.html' title='South Korea Begins Taxing Virtual Money Transactions'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-9065968464352477411</id><published>2007-06-25T16:53:00.000-05:00</published><updated>2007-06-28T18:52:25.198-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><title type='text'>Video Game Addiction is not a Legit Disease...Yet</title><content type='html'>The American Medical Association concluded at their most recent conference that video game addiction is not a disease on par with alcoholism or other addiction-based afflictions.  While not directly relevant to the law yet, one can only imagine the plaintiff's lawyer when suing a video game company because Timmy went ballistic, citing the fact that poor Timmy is a victim of his disease, this addiction that is video games.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamesindustry.biz/content_page.php?aid=26065"&gt;Video Games, like Pot, is not Addicting...but combine the two...&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If VG addiction is placed on a list of diseases, I'm going to scream.  It seems like anybody with a passion could be classified as having a disease associated with the passion.  Do you play the piano all of the time?  Musicianship, yeah my brother has that and all of that music he makes is ruining his life.  My buddy likes to draw a bit too much?  Artistry, its a real plague on society.  Oh, and my friend who is obsessed with basketball?  Athleticism.  When he isn't playing, he is watching or reading about it.  Don't make fun...it is a serious disease.&lt;br /&gt;&lt;br /&gt;Seriously though, I guess video games do occupy a strange niche in that some people literally play them all day.  If you play so many games that you cannot handle your daily biz, you've got a problem...an addiction even.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-9065968464352477411?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/9065968464352477411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=9065968464352477411' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/9065968464352477411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/9065968464352477411'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/video-game-addiction-is-not-legit.html' title='Video Game Addiction is not a Legit Disease...Yet'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-4454306511164075057</id><published>2007-06-25T16:43:00.000-05:00</published><updated>2007-06-25T17:21:04.711-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><title type='text'>Lone Star, Patent Troll, Stalks Nintendo</title><content type='html'>Claiming that the Wii utilizes their patent on small capacitors in a semi-conducting circuit, Lone Star, a company based out of an Austin, Texas law firm, is suing Nintendo in the hallowed Federal Eastern District of Texas courts.  Known for its ultra-plaintiff friendly patent decisions, the Eastern District has seen many patent infringement cases, including the American Video Graphics lawsuit covered in my first blog entry (&lt;a href="http://bloggeykong.blogspot.com/2007/01/american-video-graphics-lawsuit.html"&gt;second&lt;/a&gt; for those who are counting).  Nintendo was, of course, unaware of any such infringement.  Lone Star has been successful against other industry big wigs like Texas Instrument and Broadcom, but it is unclear how successful they will be here.  Looks like another, "this patent is too complicated, and I (Nintendo) would have to give up too many secrets...I'll just settle." --&gt; Trollery at its finest.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.thestar.com/Business/article/225992"&gt;Nintendo's Getting Trolled&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-4454306511164075057?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/4454306511164075057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=4454306511164075057' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4454306511164075057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4454306511164075057'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/patent-troll-stalks-nintendo.html' title='Lone Star, Patent Troll, Stalks Nintendo'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8745889847045239910</id><published>2007-06-25T16:37:00.000-05:00</published><updated>2007-06-28T18:51:16.600-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><title type='text'>Immersion Sued By Microsoft for Breach of Contract</title><content type='html'>Reaching into its limitless coffers, Microsoft has instituted legal action against Immersion for breach of contract regarding their settlement of a suit from 2002.  Apparently, Immersion has not been paying for certain IP and Licensing arrangements provided for in the settlement in which Immersion received $26 million.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/pages/news/story.php?sid=6172674&amp;part=rss&amp;tag=gs_news&amp;subj=6172674&amp;tag=nl.e513"&gt;Immersion in hot water again&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;How come the only thing I ever hear about Immersion is that they are in some lawsuit?  Nevertheless, they have no fear taking on the big guys...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8745889847045239910?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8745889847045239910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8745889847045239910' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8745889847045239910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8745889847045239910'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/immersion-sued-by-microsoft-for-breach.html' title='Immersion Sued By Microsoft for Breach of Contract'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2835236009401463090</id><published>2007-06-25T16:21:00.000-05:00</published><updated>2007-06-25T16:31:48.337-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><category scheme='http://www.blogger.com/atom/ns#' term='Nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Manhunt 2 Release Suspended</title><content type='html'>Following an unprecedented amount of resistance from ratings boards across the globe, Take-Two has decided to suspend the release of its Manhunt 2, mostly because it could not release it on any of the platforms it was programmed for.  Developed for the Wii and PS3, the game received an Adults Only rating in the US.  Sony and Nintendo will not authorize the sale of AO games for their PS3 and Wii consoles respectively.  M2 was also condemned by the UK ratings board, stating, "Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing."  The AO rating also means that most commercial supplier will not carry the game, including Wal-Mart, Best Buy, and Gamestop.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=14425"&gt;Manhunt 2 gets Axed&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;These developments do not shock me.  This game really seemed to push the limits of what might be acceptable in a video game violence-wise.  We all love the interactivity of the Wiimote, but if you saw your kid playing this game it would actually be more disturbing than watching him blow up the National Guard with a Rocket launcher in GTA III.  You simulate murdering people with all sorts of instruments with a simple flick of the wrist.  It almost seems like it would be weird to invite someone over to show them your new game that kicks ass, only to have them watch you saw some dude's head off.  I'm 25 and would be a bit repulsed by the game (though I have to say that I can imagine at least one of my friends getting really into this game).  Then I imagine coming home to see my ten year old brother playing, and I think enough is enough.  The rating is warranted, but frankly I wouldn't be surprised if the rating would ultimately appeal to some players: after all, Rockstar and Take-Two say that they are catering to the older crowd.  Are they actually, or are they just cigarette companies in disguise?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2835236009401463090?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2835236009401463090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2835236009401463090' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2835236009401463090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2835236009401463090'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/manhunt-2-release-suspended.html' title='Manhunt 2 Release Suspended'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-7820792817902777340</id><published>2007-06-25T15:54:00.000-05:00</published><updated>2007-06-25T15:59:34.511-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>NY Legislators Carry Video Game Bill Past Round 1</title><content type='html'>New York, in a continuing effort to succeed where so many other states have failed, has successfully passed a piece of video game legislation through its Senate and Assembly.  The bill would make selling mature games to minors a felony and force consoles to have parental control measures (which all next-gen systems already have).  I have reported on this bill earlier, and it, like its predecessors,  seems to be making good progress...until some activist judge comes along and declares it unconstitutional.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=14434"&gt;Prediction: NY VG Legislation violates 1st Amendment...just a prediction&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-7820792817902777340?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/7820792817902777340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=7820792817902777340' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7820792817902777340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/7820792817902777340'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/ny-legislators-carrying-video-game-bill.html' title='NY Legislators Carry Video Game Bill Past Round 1'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-325216725390537759</id><published>2007-06-14T16:57:00.000-05:00</published><updated>2007-06-14T17:02:32.915-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Regulation'/><title type='text'>Second Life Campaign Headquarters May Violate Japanese Election Law</title><content type='html'>While the latest political election rage has been to set up a virtual headquarters in a virtual world, usually Second Life, one Japanese politico-to-be may have overstepped his bounds.  It is illegal for Japanese political candidated to set-up or update any website regarding their campaign during their campaign.  Right now, the Japanese authorities are looking into Kan Suzuki's actions in establishing a SL presence to see if it violates election law.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://gamepolitics.com/2007/06/13/candidates-second-life-presence-may-violate-japanese-law/"&gt;KAN!!!!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;As of now, there is no official word about whether a violation has occurred.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-325216725390537759?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/325216725390537759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=325216725390537759' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/325216725390537759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/325216725390537759'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/second-life-campaign-headquarters-may.html' title='Second Life Campaign Headquarters May Violate Japanese Election Law'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-4255821323655090624</id><published>2007-06-14T16:34:00.000-05:00</published><updated>2007-06-14T16:50:03.847-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='Trademarks'/><category scheme='http://www.blogger.com/atom/ns#' term='Censorship'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Manchester Cathedral Not Too Happy about Being a Level in Resistance: Fall of Man</title><content type='html'>The Church of England has threatened to sue Sony, the makers of Resistance: Fall of Man, over their use of the interior of Manchester Cathedral as a game level (apparently, the outside has been blown to bits).  Set in a post-apocalyptic world, Resistance is a first-person shooter with tons of guns and video game violence that moral, upstanding folks usually object to.  Church of England claims this is a violation of their copyrights (in the building, though these must have expired by now...it is pretty old) and trademarks (would any one really believe that the Church endorsed this game?), but seems to be mostly based on an equity argument (this is just morally wrong...give us an injunction).  The Very Reverend Rogers Govender claimed that the game was undermining the work of the church by promoting violence and using holy places as battlegrounds.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamesindustry.biz/content_page.php?aid=25750"&gt;I killed 14 of my friends in Manchester Cathedral online; it was my best game ever!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Normally the whining of the older generation about violent video games doesn't phase me much, but this particular instance does seem a bit different.  Is nothing sacred any more?  Once again, I suppose that is for the courts to decide.  Although I do agree with &lt;a href="http://blogs.guardian.co.uk/games/archives/2007/06/11/manchester_catheral_smites_sony.html"&gt;Aleks Krotoski&lt;/a&gt;: if the church wins, do video games always have to get permission from building owners to use their buildings in games?  How close the building have to actually be?  What if Dan Brown had to get the permission of the church to set a Da Vinci Code scene at the Vatican - after all, he was sending a message that undermined the church.&lt;br /&gt;&lt;br /&gt;Fall of Man, Fall of Man...clearly sinful&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-4255821323655090624?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/4255821323655090624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=4255821323655090624' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4255821323655090624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/4255821323655090624'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/manchester-cathedral-not-too-happy.html' title='Manchester Cathedral Not Too Happy about Being a Level in Resistance: Fall of Man'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-8051814094721489194</id><published>2007-06-14T12:28:00.000-05:00</published><updated>2007-06-14T12:34:53.934-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Piracy'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Sony Plans to Aggressively Pursue PS3 Hackers - Is This News?</title><content type='html'>Sony, a paragon on unpredictability, vowed to pursue all hackers of its Playstation 3 console.  Apparently, hackers have already figured out a way to crack PS3's firmware 1.10 and 1.11, which will allow a hacker to boot up a game but not necessarily play it.  Similar to Microsoft's vow to not allow hacked systems to play on its XBoxLive service, Sony likewise could not allow any hacked PS3s to connect.  In addition, hacking your PS3 violates the warranty.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamesindustry.biz/content_page.php?aid=25750"&gt;Hackers Beware...Sony is After You Again&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;No warranty huh...the first iteration of any new console is almost always total crap, so maybe I should wait for the next model of PS3 before I hack to boot up a game; screw playing it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-8051814094721489194?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/8051814094721489194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=8051814094721489194' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8051814094721489194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/8051814094721489194'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/sony-plans-to-aggressively-pursue-ps3.html' title='Sony Plans to Aggressively Pursue PS3 Hackers - Is This News?'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-2662828187052271951</id><published>2007-06-14T12:20:00.000-05:00</published><updated>2007-06-14T12:24:48.738-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Virtual Property'/><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><title type='text'>Player Driven MMO Currency Exchange Opens</title><content type='html'>Sparter, an online marketplace provider, has launched a new player driven currency exchange that will allow players to not only swap currencies from one game to another, but also track all of the latest trends in the currency, and make informed decisions about whether they are getting a good deal or not.  In addition, all of the IP rights of the game developers will be respected.  Measures are in place to ensure a safe and reliable trading environment such as Escrow accounts and participant ratings.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=14316"&gt;Virtual Currency Exchange Opens!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now I can stop studying for the bar and become a full-time virtual currency trader!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-2662828187052271951?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/2662828187052271951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=2662828187052271951' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2662828187052271951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/2662828187052271951'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/player-driven-mmo-currency-exchange.html' title='Player Driven MMO Currency Exchange Opens'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-1487324361829222142</id><published>2007-06-05T18:21:00.002-05:00</published><updated>2007-06-05T18:27:08.584-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Patents'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><title type='text'>Patent Hints at Future PSP, Possibly with Phone Capabilities</title><content type='html'>Often filed patents never turn into anything, but hopefully, that will not be the case for a new patent filed by Sony that appears to disclose a redesign of the PSP.  Given the recent partnering of Sony with British Telecom to provide for BT services to the PSP, this new patent application could show where Sony is headed.  The patent features a sweet looking swivel screen, hinting at multiple modes of use, i.e., normal view for games, swivel for cellular phone capabilities.  In addition, the the new PSP could also support TV and video modes streamed directly from the internet.  &lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamespot.com/news/6172059.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;2"&gt;PSP Swivel&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I was going to buy an iPhone, but...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-1487324361829222142?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/1487324361829222142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=1487324361829222142' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1487324361829222142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/1487324361829222142'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/patent-hints-at-future-psp-possibly.html' title='Patent Hints at Future PSP, Possibly with Phone Capabilities'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-5650473854397878473</id><published>2007-06-01T15:41:00.000-05:00</published><updated>2007-06-01T15:48:55.273-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='VG Litigation'/><category scheme='http://www.blogger.com/atom/ns#' term='Publishers'/><title type='text'>Take-Two In the Legal Octagon</title><content type='html'>T2 is being sued by Zuffa, the company behind the Ultimate Fighting Championships, for allegedly violating their distribution agreement and cybersquatting at www.ufcvideogame.com.  Zuffa claims Take-Two has "committed acts intended or designed to disrupt and interfere, and have actually interfered, with [Zuffa's] present and prospective economic advantage and opportunities."  T2 had rights to distrubte UFC games until 2005, including a grace period of 180 days for final sale of remaining inventory.  T2 did not comply, selling 26,000 more copies of UFC: Sudden Impact after the grace period ended.  UFC distribution rights are now held by THQ.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.advancedmn.com/article.php?artid=9780"&gt;Zuffa's Got Tank Abbott, Who Does T2 Have?&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-5650473854397878473?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/5650473854397878473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=5650473854397878473' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5650473854397878473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/5650473854397878473'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/take-two-in-octagon.html' title='Take-Two In the Legal Octagon'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8890271040490887873.post-963985178324154710</id><published>2007-06-01T15:14:00.001-05:00</published><updated>2007-06-01T15:20:36.641-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Just Interesting'/><category scheme='http://www.blogger.com/atom/ns#' term='Education'/><title type='text'>Canadian History Taught Through Civ III Mod</title><content type='html'>2K games has created a Civ III mod, HistoriCanada, designed to teach Canadian High School students about the history of Canada.  Players can choose between 17 indigenous and European civilizations to learn, and if they like, reshape Canadian history.  Although not strictly law-related, this is the first mod I have seen that actually has a purpose (except for Warcraft III's Defense of the Ancients, which is just badass).  The educational benefits seems endless, but really, I just wish I could have played games in class...besides Drug Wars.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=14162"&gt;HistoriCanada: Great Idea, Terrible Name&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;They should make one for America too, but mod Warcraft to more accurately depict the course of history.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8890271040490887873-963985178324154710?l=bloggeykong.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://bloggeykong.blogspot.com/feeds/963985178324154710/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8890271040490887873&amp;postID=963985178324154710' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/963985178324154710'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8890271040490887873/posts/default/963985178324154710'/><link rel='alternate' type='text/html' href='http://bloggeykong.blogspot.com/2007/06/canadian-history-taught-through-civ-iii.html' title='Canadian History Taught Through Civ III Mod'/><author><name>Joe Gabaeff</name><uri>http://www.blogger.com/profile/00999932658507047358</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
